DScamp
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Posts posted by DScamp
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Hello!
I've been a a long time ksp player for many years and I am finally ready to try ksp at 2.5x the size, and I have a few questions before I start the venture.
I am on the newest version of KSP and currently playing a career. Which mod/s would you recommend for me to achieve a stock kerbin 2.5X rescale that would be compatible with 1.9 and NOT break my career? My current mod list is as follows:
SpoilerKSP: 1.9.1 (Win64) - Unity: 2019.2.2f1 - OS: Windows 10 (10.0.0) 64bit
ClickThroughBlocker - 0.1.9.5
ToolbarControl - 0.1.9.4
KSP-Recall - 0.0.3.1
Airplane Plus - 26.0.4
B9 Part Switch - 2.16
BD Animation Modules - 0.6.5.9
BetterTimeWarpContinued - 2.3.12.6
Bluedog Design Bureau - 1.6.2
Chatterer - 0.9.99.2788
Community Category Kit - 5.0
Community Resource Pack - 1.3
CommunityTechTree - 3.4.1
Contract Configurator - 1.28
Contract Pack: Historical Progression - 1.6
Contract Pack: Historical Progression - 0.8.1
Contract Pack: Bases and Stations - 3.7.2.2
DistantObjectEnhancement - 2.0.2
DMagic Orbital Science - 1.4.3
Contract Parser - 1.0.9
Contracts Window Plus - 1.0.9.4
Progress Parser - 1.0.11
EditorExtensionsRedux - 3.4.1
Engine Lighting Relit - 1.6.2.3
Environmental Visual Enhancements - 1.8.0.2
Ferram Aerospace Research - 0.15.11.4
Haystack ReContinued - 0.5.6.6
HideEmptyTechTreeNodes - 1.1.2
JanitorsCloset - 0.3.7
Kerbin Environmental Institute - 1.2.10.2
Kerbal Engineer Redux - 1.1.7.1
Kerbal Inventory System - 1.25.7420.31998
KSP-AVC Plugin - 1.4.1.4
ModularFlightIntegrator - 1.2.7
Docking Port Alignment Indicator - 6.8.6
S.A.V.E - 1.8.0.3165
PlanetShine - 0.2.6.3
RealChute - 1.4.7.6
RealPlume - Stock - 4.0.1
ResonantOrbitCalculator - 0.0.6.1
ReStock - 1.1.1
ReStockPlus - 1.1.1
SCANsat - 1.1.9.3
Simple Adjustable Fairings - Plugin - 1.10
Stock Visual Enhancements - 1.4
Kerbal Alarm Clock - 3.13
TweakScale - 2.4.3.14
[x] Science! - 5.26If it isn't possible to achieve a 2.5x rescale without breaking my career, then I wouldn't mind starting fresh.
I appreciate any feedback! This community is one of the best I've ever seen in any game.
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36 minutes ago, Jognt said:
Using Kopernicus I get around 12 FPS with a 4670k 4ghz and a gtx980. With both the CPU and GPU hardly doing work (KSP thread isnt even maxing 1 core..) so I'm guessing Kopernicus is getting stuck in an expensive Unity loop.
Disabling Scatter and ROCs (savefile edit) massively improves FPS.
Thanks! I changed both scatter lines to False, but I do not know what ROC is. Would you kindly help me out with that one?
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5 minutes ago, Jognt said:
Are you using Kopernicus? If so, try disabling terrain scatter. Kopernicus received major updates for 1.7 so it’s got a few teething problems.
I'm at 25fps as well with an 8700k 5ghz,64gb 3200 ram and OC 1080ti lol. I'll disable scatter and see if it improves.
Thanks man
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10 hours ago, Shadowmage said:
Thanks for the confirmation; are there precise steps that reproduce the problem, or is it a bit more random?
(So far I've been unable to reproduce the issue during testing, so have not been able to proceed any further with investigations; has been reported multiple times, so I have no doubt that there is a problem... I just haven't been able to see it yet)
Unfortunately it seems to be random...it seems to happen more often with the LV and MUS tanks. After I reload the craft a few times, the problem seems to not manifest itself as often anymore. This happens with sub-assemblies and craft files btw.
I do have a lengthy list of mods installed so I am afraid I won't be as much of a help. Maybe it could be a problem with B9PartSwitch & ISFS installed together? Anyways, let me know if I could do anything to help. Your work is immensely appreciated!
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On 8/13/2018 at 6:35 AM, Kablob said:
Yeah, I get the same thing in the 1.4.x versions. Have to manually change the tank settings every time I reload a craft file.
It happens to me every time I load a craft/subassembly with a kerolox variant MFT tank.
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On 12/15/2017 at 11:30 AM, akron said:
Try this:
@DMContracts:FOR[CoatlAerospace]:NEEDS[DMagicOrbitalScience] { @DMMag { @Magnetometer_Parts ^= :$:,ca_magneto2,ca_vor_mag,mer_mag,ca_stereoBoom @RPWS_Parts ^= :$:,ca_RPWS,ca_RPWS_STEREO } }
I may have fumbled the NEEDS parameter
Just tried it and the magetometer and rpws are still not recognized for the contracts.
God these probes and parts look amazing!
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Amazing mod!
I tried using the stocklike inclinations cfg but Earth (Kerbin) is still at 28*. I also manually changed the RSSKopernicus Earth.cfg and it still nothing.
Any help to change Earth's inclination to 0* would be much appreciated!
Thanks!
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Hello Guys,
I am getting this error:
QuoteError - replace command (%) is not valid on a root node: HPTechTree/ModSupport/SSTU/%TECHLIMITSET:FOR[ZZZZHPTECHTREE]
Can't compare it with any other cfg.
Thanks!
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16 hours ago, Shadowmage said:
That is quite weird. It is definitely present on the .zip in my dev repo. D/L'ng the github copy now to check in case something went wrong there....
(I really couldn't see there being any permissions-related problems with specific files)
In the mean-time, you can grab the TU release right from its repo/releases page:
https://github.com/shadowmage45/TexturesUnlimited/releases/tag/1.0.0.6
Edit: The release on github looks fine when I download it:
Got it. Thank you so much! Working perfectly.
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7 hours ago, Shadowmage said:
Something is causing TexturesUnlimited to fail while loading the shaders and adjusting models. Likely cause is things not being installed correctly. More specifically, it is likely caused by a missing configuration file for TexturesUnlimited.
You should have a file GameData/000_TexturesUnlimted/GeneralConfiguration.cfg --- is that file present in your installation? (actually, I can tell from your log file that it is not present)
Can you show screenshots of the internals of the GameData/000_TexturesUnlimited directory?
It is missing from the zip file from the update on github...This is weird. I've downloaded it three times. Could it be that Windows user permissions are doing something funky when I dload it?
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5 hours ago, Jimbodiah said:
What ksp version are you running? You need 1.3.1 for the latest SSTU version.
Also check that you have the 000_texturesunlimited folder installed.
Thanks @Jimbodiah, running 1.3.1 and all the SSTU folders are in the GAMEDATA folder.
2 hours ago, Shadowmage said:As @Jimbodiah stated, make sure you have the 000_TextureUnlimited folder in your GameData as well as SSTU.
Otherwise, I'll need to see your KSP.log file, as that will likely have hints as to what is going on.
Thanks Shadowmage! I have included my .log
Thanks guys!
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Thank you so much for this addon! It has been my favorite since I started using it in 1.2.
I just returned to KSP after a few months and after installing SSTU on a fresh install, all core and tank parts do not have textures. I've deleted and re-copied everything in the GAMEDATA folder but still no textures are shown. Any ideas?
Thanks!
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What is so unstable about the 64bit version? Are we talking about the stock 64 version, or a modded one?
I haven't tried that version yet, but I would give anything to be able to play this game without crashing every 20 mins or so...
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I am not familiar with those mods unfortunately. Are they compatible with your version of KSP?
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Also, you should disable "fallback part shaders". You should only use that setting on a low end PC, when SM3 or SM2 shaders are not supported (which yours does support and have it checked on)
One last thing is the "Max persistent debris" on the in game options. I set it to 0 and it hogs up less memory since it doesn't keep tracking debris left by your vessels.
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Get rid of Active Texture Management ASAP! 1.0.4 already uses DDS textures. You should see a huge improvement after you uninstall it.
I also had some problems with HotRockets, but I haven't tried it recently.
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Give us your specs, as well as what mods you are running. Would like to try to help!
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I figured out that the problem was a vessel that I had in orbit. I have no idea why, but after I deleted it from the tracking station, the game is back to running smooth.
Has this ever happened to anyone?
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KSP: 1.0.4 Windows 32bit on Win7 64bit (Q9550 @3.6Ghz / 8Gram / HD7970 Ghz)
Problem: The game crashes within minutes of loading my career save file (between 1-5 mins), as soon as I switch to the space center or vessel. I do have a lot of mods installed, but this problem only started happening last night after having played all day. I've had these same mods installed since I started my career save, so about a week or two ago. Really I cannot figure out a reason why it would start crashing constantly without changing or installing any additional mods. I am guessing that the problem is with one of the mods, since my memory does not go above 3Gb, but I might be wrong.
Settings as follows:
- Forcing d3d11, and have been for ages. Opengl crashes for me.
- All mods through Ckan, and game executed thru it as well.
- PPFX off
I have deleted some mods, re installed KSP, and then re installed the mods that I would like to use.
Hopefully, I can find the mod at fault or some answers/guidance. I believe that this game running with the mods I have active has to be the best game I have ever played and cannot get enough of it
Mods Installed:
Log:
Output: https://db.tt/tbWz54k5
Error: https://db.tt/iyXAoyd4
Thank you guys so much!
- Forcing d3d11, and have been for ages. Opengl crashes for me.
KSP 2.5x Advise
in KSP1 Technical Support (PC, modded installs)
Posted
Jimmymcgoochie thank you so so much for taking the time to reply in such detail. You've completely answered all my questions/worries.
I'll start a new career with JNSQ since it sounds very interesting!
Again, I appreciate it immensely!