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About Jimbodiah

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    SSTU Fanboy

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  1. Just a quick but super big THANK YOU for keeping all these mods alive. Guru, you are AWESOME!
  2. Quit your job and move out. A man's gotta have his priorities straight.
  3. IF current KSP is anything to go by, your GPU is irrelevant as everything is reliant on single-core CPU performance. I doubt KSP will be any different judging from the footage they have released.
  4. The devs don't know the current bottlenecks in KSP1, which is why we need modders, so they are just implementing them into KSP2 and calling them features. KSP2 will be stillborn.
  5. IMLL... there were no other mods supporting TU at the time. Seuche: This is not a mod, it's just a config with color presets for TU.
  6. This only changes thrust/ISP on all engine modules, it's not dependent on which mode you play. If it is then you have another mod set up that is interfering.
  7. Why not just copy an existing SSTU engine that looks a bit like it? It's easy to rescale and chane the thrust/IP or even fuels.
  8. Vanilla KSP is not worth playing to me, certainly nothing close to the hours I have spent on it. I think just tuning all my MM scripts for all the mods I run has over 500 hours in it. One step forward, three steps back.
  9. I still keep by my old saying that the likes of @sarbian, @RoverDude, @Nertea, @Shadowmage and some others should make your own version of the game
  10. Yeah same here, the never-ending updates that break each and every mod is what caused me to stop playing. The last stable build I have with all the mods I like is 1.3.1. Tried 1.4.x and abandoned it as most mods were not updated when 1.5 came out. Tried again in 1.6.1 when RSS supported it, but before I could get all my mods, they released 1.7 (no to mention all the in-between updates).... It's like Squad is intentionally trying to break the will of modders in the hope they abandon the game. So many mods have been discontinued by modders just giving up or leaving. Perhaps 1.3.1 will be my last version of KSP as it works despite all the issues with performance.
  11. This game should not be CPU dependent and have the GPU just sit idle. The wobbly joints mean the game will have the same detrimental effects like ships/stations shaking apart for no reason (especially when loading in), and the stuttering plus low fps means we will again need the likes of MemGraph to alleviate bad programming. I still don't see the point of making a new game when you make the same mistakes as Squad has done for years now. No doubt they will still use endless text files to store all game+craft data in... This game should be running 60fps+ with ease, 100fps+ unless you have huge part counts (which is also a sign you're doing it wrong IMO) , so I don't see why people are actually happy they are only getting 10-30fps, like it's something to be proud of and defend. We already have KSP 1 for potato gameplay.