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DunaManiac

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  • About me
    The Next Generation
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    I'd say that it's fairly likely that I'm on the Earth.

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  1. I wouldn't read too much into this: Furio is no longer working with Take 2 and AFAIK is doing this in an unofficial capacity. Furio likely doesn't have any information about 0.2.3 or other WIP projects prior to when he was let go in 2023.
  2. I agree completely: that statement is ridiculous. My point is whether the vast majority of people who play KSP genuinely believe that they have "given" their lives for it. Maybe I'm an optimist, but I would bet no.
  3. I'm not sure where you're getting this straw man that people who are angry at intercept or take 2 is somehow psychologically dependent on KSP and is "the single most important thing" in their lives. Undoubtedly there are people like that and I would agree with you that that is an obsession. But real life isn't that black and white. Can we just agree that what happened to KSP2 was a travesty? That it's okay to appreciate something despite its flaws? Even if not for the game's sake than the jobs lost along with the way? I would suggest you take your own advice and stop worrying about what random people are saying on the Internet. I'm definitely guilty of this sometimes.
  4. You're right: it is. But for a lot of people it's more than that. Call me sentimental, but in my case it's actually had a big influence on my life choices. I've been along for the ride since 0.25. Which is why why it pains me a little to see it die in front of my eyes and what's happened to the community. If you think I'm weak for expressing some irrational sentiment, that's fine. That's not to say I am uncritical. The game is a mess. But it seems pointless to me to continue to argue about a game you claim to have disengaged from.
  5. Honestly I don't see the point of making pronouncements about how you are above it all despite commenting in this thread 3 times. It just seems self righteous.
  6. I would agree: I think this was essentially HarvestR's criticism of KSP2: KSP2 should have had colonies as the base and everything else built around, otherwise you invite unfavorable comparisons with KSP1 and create the expectation that in order for KSP2 to be successful it would have to match KSP1's performance. All of which KSP2 suffered heavily from. If KSP2 came out as a full release with all the promised features as planned that wouldn't be as much of a problem: there would be lots of new features to explore.
  7. It's a little ironic that it seems that the KERB before the delay to "monthly" cadence seems like the last KERB we'll ever get.
  8. Normally I would agree with you but if the game is cancelled we may not ever see an "official statement:" KSP2 could be unceremoniously shoved back into development hell or eventually resume development just as easily as there being an official announcement. But I do agree that speculation won't help: I think it's Dakota and Mike's responsibility to accurately inform us on the situation rather than us being asked to "sit and wait." Because that won't help anyone either. This is one of the situations where you have to hope for the best and prepare for the worst: and there is little reason to hope right now.
  9. Quite a few things have changed since then.
  10. Here is the A-25 Condor: the Program's newest improvement on the SSTO concept perfected by the A-19. The A-25, in contrast to the A-19, has a sleek, futuristic look: more like the SR-71 than the Skylon. Seen here is the A-25's predecessor, the A-19 Aquilae. Like the A-19, the A-25's job is mostly to transfer a lot of crew at a time to a station. Although the Aquilae is perfectly competent at its job, I wanted an SSTO with more crew capacity as it's gotten to the point where I need to launch a dozen kerbals at a time to my orbiting motherships. The A-25 has a crew capacity of 12 crew and 2 pilots and can carry some KIS equipment and BG experiments. The A-25 also retains the A-19's innovation of combining rudders and airbrakes (seen above). I originally wanted the A-25 to be able to operate with a higher fuel margin than the Aquilae, but despite having more fuel I ended up with less: while the A-19 had 200-300 m/s in orbit, the A-25 now has 100-150 m/s. However, by disabling the top RAPIER, the A-25's thrust is alligned with the center of mass, unlike the A-19 which required me to constantly pitch up while running the engine at full blast. And the A-25 takes off on its inagural flight! Aboard are Vaysa and Gemdrin Kerman on a mission to the low orbit station Cornerstone. This will allow us to test 4 important skills: takeoff, rendezvous, docking, and re-entry. It's become somewhat of a rite of passage: Merlin, Accipiter, the partial SSTO A-12 and the A-19 have all had their maiden flights to the station. Some of you may notice I'm taking off at an angle: this is because Cornerstone is at a high inclination. After roughly a day in transfer, A-25 Condor finally reaches Cornerstone. Seen here is Flight Engineer Gemdrin configuring the controls for a docking. And a successful docking! Gemdrin and Vasya exchange greetings with the 4th Cornerstone crew of 3 and offload some equipment, particularly some new life support equipment that was originally scheduled to be delivered by A-19 Aquilae. Re-entry is always tricky at an inclination because you can only leave at certain times and one often has to change inclination to meet the KSC. And we have landed! The A-25's first crewed flight is a success, which is certain to inspire the next generation of cargo-carrying SSTOs.
  11. Don't see how this is a productive or justified comment at all. People are trying to give feedback on communication which most people are unhappy with in a civilized manner. Would you rather people personally attack the CMs? If you want to have a conversation and people to listen, leave the snarky one liners behind.
  12. Probably isn't happening given IG's track record with the KERBs and Dakota's status as the sole CM. I take it today's announcement means that IG simply doesn't have the resources to do much community engagement. I would love to be proven wrong. Hold on, what about the multiple bugfixing updates before Colonies? If the team is so focused on colony development they can't even maintain what little community engagement they've had, have those just been pushed to the back burner? Shouldn't performance and stability issues given the size and complexity of colonies and their potential impact on performance be top priority?
  13. Nice to see the colony sneakpeak today. My suggestion for the next sneakpeak would be a more in-depth screenshot: perhaps a screenshot of the (work-in-progress) UI or a particular part with a short explanation as to its function.
  14. I think I agree with the idea that we aren't getting enough communication. If the stated purpose of EA was to allow more player feedback as the game is worked on, it doesn't make sense to me to keep colonies secret. Since it's one of the things people are the most interested in, it would make sense to share more about what the team is working on to allow that feedback. And I don't mean a random screenshot: I think an AMA or a Dev Diary or a Show and Tell would do a lot for community engagement and stir up healthy debate and criticism that might improve the final product. I honestly think it's more likely than not that it's not in any state to even discuss. Don't know why people lend so much weight to this statement given Intercept's track record of release estimates.
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