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Armchair Armstrong
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Nice plumes, nice clouds. I don't care about memory usage, I have a strong gaming rig, mwahahahaha Sneakpeek it soon please.
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What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
I think he meant aesthetics. You can have monospaced fonts that are crisp and readable. I like the new "feel", but it's useless until it gets the crispness... -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Slightly off topic... If you've witnessed a murder and got detained by the police to testify, I'm sure by this point, that when they asked you to identify the murderer, you'd say: "Officer, it was Mike's internal calendar" -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Then yeah, EA state makes sense. Understanding and continuing development the code of other people is a lot harder than writing it yourself from scratch... In most cases. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Is it? There are 5 roadmap steps, so we're talking ~4 years of additional development. Does it really take a decade to make a game these days? If there were some shambles during covid, speaking openly about it should theoretically get a positive feedback. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
When the time was finally announced, then yes. The problem is that development speed predictions were constantly wrong. I don't expect exact date, but at least pick some sane timeframe and stick to it. If that isn't possible, because the work is too much intertwined, at least keep the community informed about what's going on. Thus, we arrived to the title of this thread... -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
I can't discuss the rest, cause I don't know, but I don't think any engine can handle this any better. I'm very curious what this game is gonna turn into, specifically because of it. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Such as? I'm not familiar with game engines and their differences. Regardless of what we may think this game is, and how it's been developed thus far, I don't think different engine would help matters. Again, I'd need specifics on what you mean by Unity being insufficient. Also, developing an engine isn't an easy task. It's a project for itself. Yes, earlier games had their own, but they were a lot simpler than games of today, where you're pretty much obliged to have physics simulations... So people go after off-the-shelf toolset for a reason. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Maybe just theoretically, and I would put that under a giant maybe. I don't think writing your own engine would help much either. -
What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Recall our little miscommunication about wobble being fixed, in the now locked thread? I don't want to restart it here again, but you're getting close to what I was trying to say there, among other things. KSP 2 has some major challenges to solve, that KSP 1 didn't have to. Wobble is just one of many things. Here's the link of Nate's reply to my question regarding it. Notice the last few words... under construction. The re-entry heating dev chat had a similar tone. In an ideal world, those end solutions would already be implemented by now, and they'd just shovel features on top of them. In realistic world, those haven't been solved yet. And, I repeat, they aren't easy to solve. I'm just speculating here, but when they mention the word research, they are investigating how to do it. -
My Sadness is Great - Who else wanted Infinite missions?
cocoscacao replied to Fizzlebop Smith's topic in KSP2 Discussion
Yessss! Colonization missions. Finding indigenous creatures on Duna, colonizing them, and shoving them in spice mines to produce interstellar fuel. Right? -
I'm doing a "no stress Minmus" fly-by, just because... In a slow time warp, my camera was focused on Kerbin slowly shrinking as the distance increased. There are plenty of crewed Moon missions ahead in the real world. Imagine those astronauts, slowly moving away from a single object in this universe that can sustain them, while almost anything can go wrong at any point. Proper cosmic horror. This is why I love this game. It gives me moments like this.
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Hello. One question for forum admins, or whoever can double check this. I've submitted a bug report two or three days ago, but I can't seem to find it. Maybe I'm just stupid. Can anyone check if that report exists, or should I repost it again? Thanks
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What happened to increased communication?
cocoscacao replied to DoomsdayDuck555's topic in KSP2 Discussion
Actually, I was hoping if you would post something like this... Thank you for posting it.