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Jool Aerocapture Blunderer
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Context: I made a Diplomacy variant board to play with friends. I decided to be both the player and the GM, but turns out this was a terrible idea for conflict of interest reasons, logistics reasons, and mental health reasons. I decided to leave the game via civil disorder (your units and claims still remain on the board, but you don't submit moves, so it just takes however long it takes for someone to kick your zombie units out and take over your land), but it was too boring to simply do that, so I (Pawa pi Suneta) decided to make this video announcing my renunciation of Kerbin and claim over the rest of the solar system and also stars. As of today I am now just the GM of the game. This cinematic took 10 hours of my precious time, near-consecutive. Let me know if you like it!
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Hey! I'm having some issues with these contracts, specifically the "request clearance for takeoff" step of the first contract ("Let's Start an Airline"). The plane hasn't launched yet and is still in the Prelaunch state, and has started at the KSC runway as requested. The passenger was added to the flight using the prelaunch passenger GUI (as opposed to launching the vessel with them inside), and the contract should be started. Do you know why this might not be working?
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What's your most controversial KSP opinion
LittleBitMore replied to Zum of all trades's topic in KSP1 Discussion
While you can in theory skip past probes entirely and just go through science mode with only manned landings and completely ignore all other missions, you maybe should not. It's no fun that way. Part of the fun in KSP is setting up orbital infrastructure like scanning satellites and relays (I always play with SCANsat), and part of the fun is working yourself up to those big missions. When I do an interplanetary landing, I need it to look like it could support the crew for that many years, despite how unnecessary that usually is. -
Hello! Does anyone know where in the files the random name generator is for the contract location names? I think it'd be fun to mess with it. Thanks!
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An update of sorts from your forum moderation team.
LittleBitMore replied to Vanamonde's topic in Announcements
in the somewhat unlikely case the forums do shut down and the community's contingency plans fail: thank you to all who ventured here, and godspeed to all who venture farther -
Addressing a few things since I unfortunately feel the need to This was my plan. I knew these companies are subsidiaries. I'm committing to it. I never was going to buy GTA6 for dozens of other reasons, and in the OP I've linked to a page which lists games and companies owned by T2. I'm doing this out of principle, and not entirely because I think Take Two only makes bad products. I just cannot trust their management any further. and yet, somehow, judging by the fact that my post has a thesis that is directly against your belief, my post seems to have already made the assumption that it is the publisher's fault. this is something I'm going to stay firm on here, and I'm not fully sure why this post was the one you chose to express this view as opposed to a more contextually relevant one from someone more like-minded who you can relate to and agree with I do when I can, I avoid Nestle when I can accurately track down which companies and products it owns (which is unnecessarily difficult-- thanks, Nestle), I avoid Apple under as many circumstances as I can, and I don't like to excessively fund companies who can't prove they care about not killing our ecosystems. That being said, there are often situations where it's unavoidable-- such as when I can't figure out which companies Nestle owns, or when Apple holds a monopoly on a technology or software that I need for school or work, or when all my options are equally terrible from a pollution perspective. Video games are a noteworthy exception: you will only ever buy a video game when you do not need it. Thus, I can always not buy it.
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I am also experiencing this same issue, as have many on the Github. I'm not able to use any weapons, as the ammunition always reads "0" regardless of what I do. In addition, the target crosshair seems to be broken, and stays at the craft's spawn point on the runway. Weapons that experience these issues do not fire even if Infinite Ammo is enabled. Anyone have ideas or fixes?
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unfortunately, when I see people fight over something I care about, it just makes me sad yeah, similar story here. I try to become vegetarian but I am in a family and thus I do not control what everyone else buys and cooks. Something I've done is taken a look at the carbon footprints of different meat industries and noticed that chicken has a much smaller footprint than beef, so if I can't avoid meat, I try to select chicken over beef, which helps me feel a little bit better about my inability to avoid meat altogether.
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It's pretty obvious that, right now, Kerbal Space Program 2 is either dead or indefinitely in limbo. The entire team has been laid off, it's been near radio silence, and they've confirmed to be having severe difficulty selling the IP and the game rights to other companies. The future of KSP2 is most likely going to end negatively unless something changes. I would like it to return and be revived somehow, even though I know this is extremely unlikely. Recent developments and investigative journalism have revealed that this is largely the fault of Take-Two Interactive. I have very little control over Take-Two Interactive as a random citizen of some random place that is inconsequential to their company, but there is exactly one thing that I as a consumer can do to vocally express my distaste and exert some sort of force on the emotionless behemoth that is Take-Two Interactive. I, as a previously-semi-frequent customer of Take-Two Interactive's games, will refuse to buy their products or fund them in any form unless they make the decision to maintain or revive KSP2's development. To put it short, I'm boycotting T2. I understand there's very little chance of this doing anything. I don't really care, I'm doing it anyway. It's not just in the hopes of eliciting a response from T2, it's also out of principle. I fundamentally cannot justify supporting them and their actions. It's the same reason I try not to buy things through Amazon or spend my money on YouTube Premium. Sure, these services may make my life a little more enjoyable and convenient, as some games from T2 may. But I have to draw a line because I do not appreciate it when the choices of where I spend my money directly support things I disdain. What T2 did to the development of KSP2 is, in my moral code, inexcusable. Their actions were the primary cause of KSP2's fate whilst they allowed the blame to be redirected to the largely-innocent development team. It is obvious Intercept Games made a few mistakes, but they were given a very difficult opening by the grandmaster, and even one minor blunder would've been enough to ruin the game. I do not blame Intercept Games. I do not blame Nate Simpson for overpromising and underdelivering (his entire job was to dream big, and dream big he did). I do not blame the programmers for making a buggy mess of a game that took a whole year to become nearly as stable and half as performant as vanilla KSP1. I do not blame the community managers for not telling the community just how difficult and rocky things looked from the inside, and instead assuring us that everything was going fine. I see no reason to when the core of their problems was the funding they were given, the task they were given, and the time they were given. All of these problems were, for the most part, the cause of Take-Two Interactive and their demands for KSP2's production. By boycotting T2, I'm not missing out on much anyway, they've sorta shredded whatever trust I had in their ability to properly manage a game development/production studio. They had a few games I was interested in, and I'm a fan of a few of their series, but there are many other game development studios out there that I'd much rather support. I've been considering buying Hades due to its good reputation, but recently, I've found it much easier to resist buying it and being perfectly satisfied with the games in my library. Maybe Civilization VI would've been nice to try, but I'm much more easily dissuaded by the price tag than I was a few months ago, and perhaps I can instead look at other 4X games. Sure, I've been wanting to try Sid Meier's Railroads! for a while, but honestly, maybe I should just go outside and visit the cargo train yard in my town and do real actual trainspotting. I have no need for any of their games, especially when they could just lay off a game's entire development studio if the short-term forecast for a game is in the red, simultaneously stifling the future potential of the game as well as uprooting the lives of dozens to hundreds of hardworking developers. This is the kind of thing they've been doing for a while-- KSP2 just happens to be probably the most publicized, most recent, and largest example. Join the boycott if you feel like it, don't join if you don't feel like it. I just wanted to announce it because doing it silently isn't going to allow T2 to glean the message. Feel free to criticize me or whatever, I don't care. You are not currently capable of convincing me to not do this unless you give me a spectacular reason. A relevant resource: https://en.wikipedia.org/wiki/Category:Take-Two_Interactive_games (I humbly request you be nice to eachother in the replies to this post.)
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i think there are ways to facilitate a backup of the forums, and that's by scraping the entire thing, storing it somewhere, and uploading it again using a third party provider, which would be a good idea if money wasn't required to maintain a forum. it has happened in the past though with other communities
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Part 2: Russet Skies Ignore the fact that Russet Skies keeps moving around, it's accidentally exploded approximately 5 times now. Edit: Might do a second pass over this chapter and rewrite it a little, I'm not too proud of my writing here
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I don't care what side you're on, I'm just sick of the fighting people have been getting into with relation to newest developments relating to KSP2. I dread whenever I get a notification from the forum now. It is making everyone involved less happy. for frickityfrack's sake please just allow yourself to post aboutsomething else
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yet again, it is Nate's job to dream, and the programmers' jobs to tell him "no I don't think that's super reasonable". Nate was never the tech guy, it was not in the job description to think about code practicality
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[1.12.5] The Kerbol System B-Sides [v1.1 - Bop-B Fixes]
LittleBitMore replied to Ultimate Steve's topic in KSP1 Mod Releases
I managed to land on the Mun! I think this is the "The Please Go To The Mun Machine 5006"! (It was originally 5000 but several previous iterations had launch issues due to the heckishly thick atmosphere and high gravity) I don't think I'm a good enough player to get any further than this, but I'll take the accomplishment of the first community conquering of the Mun!