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  1. During the first waves of Interstellar Travel, some Kerbals were somewhat... stingier than others. The colonists of the good ship KSS Null Exception had ambition, setting out with no particular target system in mind, they sought to colonize the highest multi-stellar system possible. This didn't work out, they passed the six stars of the Mivel-Agranda System somewhere around three-thousand years ago, and out of frustration and a lot of internal arguments eventually decided to just take up residency in the first star system with more than two suns they could find. That's where they find themselves now, around the young blue-white star, Doe. In their desperation to settle someplace, they've ended up in a rather brutal system, hot off the heels of a local late-heavy bombardment, and some people are beginning to question if some of these stars are actually stars... Welcome to Planet Jam 3! Release has been, delayed quite a bit now, that's no secret. We wanted to have this out months ago, but life had other plans. For that I am sorry, but we're here now! Hopefully it will be worth the wait. The Tuft System After discussions with other members of the team, it was decided to go for a more "traditional" home planet this time around. Unlike Asite Par in WWPJ (which was small, heavily atmospheric, and had no moons) or Armstrong in PJ2 (which was large, lightly atmospheric, with a couple small moons), Tuft is very similar to Kerbin, only slightly harder, and has a proper system of decently large moons. Overall, this combined with system structure, makes Planet Jam 3 the most accessible pack of the trilogy. When starting out, playing Planet Jam 3 should feel very similar to playing in the stock system, at least until you start going interplanetary. Tuft and its Moons, Whitetail is the leftmost, Roe is the largest, with Muntjac right beside it. The asteroid moon Pudu is too small to be seen. Tuft itself is a battered and volcanic world, the land is entirely forged of large impact craters. The Cervine System is rather sparse looking from out here... Going inwards from home, you will find Andor, a large and hot gas giant, but beyond Tuft you will find a great divide until you reach the innermost brown dwarf Mustooine, and Dantafar is further still. The intention is to use Andor for gravity assists to fling yourself to the outer stars, but in all honesty, the way it works out means the deltaV to reach the brown dwarfs is not that bad, very similar to Jool in stock, and breaking once you get out there is easy. Travel times will be a bit long though, similar to OPM. Looks can be deceptive however, a closer look at Mustooine and Dantafar would reveal many, many worlds waiting to be explored! Complete System Layout: Planet Jam 3 DeltaV Map Made by Sabine (AKA WarriorSabe) Spoiler-Lite Astrophotos: In-Game Screenshots - Spoiler Warning: Additional Content Previous Planet Jams have come with their own custom alien skins for the Kerbals, with Parbles in WWPJ and a whole bunch of fun aliens in PJ2. Due to time constraints, we opted for something a little less technically intensive. You'll find some custom flags and three new color variants of the "Vintage" space suit packaged with this mod. These draw inspiration from *another* race of aliens that are prone to crash landings. Required Mods: Kopernicus v141 or later (and its prerequisites). https://github.com/Kopernicus/Kopernicus/releases/ Niako's Mitchell-Netravali Filtered Heightmap: https://github.com/pkmniako/Kopernicus_VertexMitchellNetravaliHeightMap/releases Kopernicus Expansions Continued-er: https://github.com/VabienArt/KopernicusExpansion-Continueder/releases Scatterer: https://github.com/LGhassen/Scatterer/releases/ Environmental Visual Enhancements Redux: https://github.com/LGhassen/EnvironmentalVisualEnhancements/releases/ Note: EVE and Scatterer are here for a handful of visual effects used across the system, and for the purposes of making multi-star lighting look good! I won't hunt you down if you go without them, but they really make a difference! Download *SpaceDock will only receive major updates and patches, GitHub is where you can find all of the latest changes, no matter how small. SpaceDock* - https://spacedock.info/mod/3493/Planet Jam 3 - The Cervine System GitHub - https://github.com/ExosLab/PJ3Assembled Update v0.9.1: - Fixed Graphical Bug on Muntjac's Surface - Fixed Skal Display Name on SpaceDock Branch - Fixed Config Formatting to Work with KSPCommunityFixes - Added New Scatterer Config for Arida Known Issues: - Performance on Tuft can get weird sometimes, particularly in timewarp and when loading into the Space Center screen. Should be fine in-orbit. - Sutapasu can throw a fit sometimes on certain versions of Kop and KopEx, please ensure Kopernicus and KopernicusExpansion are fully up to date in your install. - Tuft's clouds are not great looking, this was my first attempt at making EVE clouds! Luckily, we have some new clouds for Tuft in the pipeline, courtesy of Techo. - Planet Jam 3's stability on Linux Systems is unclear, Linux user experiences may vary Credits: Wolf-Rayet/Exo's Lab: Project coordinator. System layout planner. Doe, Tuft, Roe, Whitetail, Pudu, Muntjac, Sutapasu, Uldella. Loading screens, logo, custom suits, flags. Cloverdove: Arida, Biomemap Contributions The Orios: Veladris, Inda Techo: Mun Kon Wawa, Mun Kon Tawa, Mun Telo Tawa Kiwen Lete, Mun Lupa Mute, Mun Lete Kon, Blast, Ember, Peekon, Telavon, Waive, Inda, Blasteroid Belt, Visual Mod Help Mh: Agho Interplanet Janet: Farnsworth Marshall (Myth): Part of Mustooine Team Planning Luna/Gregrox: Andor Tholin: Harb, Rito and procedural elements on Indillo and Syme Caps Lock: Indillo WarriorSabe/Sabine: Antether, Rachess, Maaldach, Exakra Din, Vemeng, Skal ElectricPants: Syme Minmus: Veladris, Telavon Hubb/Cass: Roffulo Special Thanks to Adstri for the Mun Kon Wawa-Mun Kon Tawa System names, and Apollo for help on Sutapasu. Special thanks to Funnelton, KAL_9000, and Levana as well for providing play testing and screenshots to use as loading screens. License Please provide attribution both to Planet Jam 3, and to the modder whose work you are using. If you do anything to change the mod, at least promise me it'll be cool, don't make it boring. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. CC-BY-NC-SA 4.0.
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