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Enma.Darei

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Everything posted by Enma.Darei

  1. I suspect it is the website itself. It actually can't open it, it used to work for me but not anymore.
  2. This and a quick look at the RasterPropMonitor code helped me get it working exactly as I wanted. Thanks a lot!!
  3. I'm trying to write a plugin that will switch between the different SAS modes using the num keys. I already have that bit working, when I press a numkey the craft does indeed steer towards the desired vector and stays there. However the little GUI indicators next to the navball don't chage to reflect whatever mode SAS is currently on. It stays on the Stability Assist icon. My code looks like this(it's probably not very good, this is the first time I try to code a KSP mod) namespace AutoPilotKeys { [KSPAddon(KSPAddon.Startup.Flight, false)] public class AutoPilotKeys : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Keypad7)) { FlightGlobals.ActiveVessel.Autopilot.SetMode(VesselAutopilot.AutopilotMode.Prograde); } if (Input.GetKeyDown(KeyCode.Keypad9)) { FlightGlobals.ActiveVessel.Autopilot.SetMode(VesselAutopilot.AutopilotMode.StabilityAssist); } if (Input.GetKeyDown(KeyCode.Keypad8)) { FlightGlobals.ActiveVessel.Autopilot.SetMode(VesselAutopilot.AutopilotMode.Retrograde); } if (Input.GetKeyDown(KeyCode.Keypad4)) { FlightGlobals.ActiveVessel.Autopilot.SetMode(VesselAutopilot.AutopilotMode.Normal); } if (Input.GetKeyDown(KeyCode.Keypad5)) { FlightGlobals.ActiveVessel.Autopilot.SetMode(VesselAutopilot.AutopilotMode.Antinormal); } if (Input.GetKeyDown(KeyCode.Keypad1)) { FlightGlobals.ActiveVessel.Autopilot.SetMode(VesselAutopilot.AutopilotMode.RadialIn); } if (Input.GetKeyDown(KeyCode.Keypad2)) { FlightGlobals.ActiveVessel.Autopilot.SetMode(VesselAutopilot.AutopilotMode.RadialOut); } if (Input.GetKeyDown(KeyCode.Keypad6)) { FlightGlobals.ActiveVessel.Autopilot.SetMode(VesselAutopilot.AutopilotMode.Target); } if (Input.GetKeyDown(KeyCode.Keypad3)) { FlightGlobals.ActiveVessel.Autopilot.SetMode(VesselAutopilot.AutopilotMode.AntiTarget); } if (Input.GetKeyDown(KeyCode.Keypad0)) { FlightGlobals.ActiveVessel.Autopilot.SetMode(VesselAutopilot.AutopilotMode.Maneuver); } } } } I thought setting the autopilot mode would automatically make the indicator change to reflect the current mode, but apprently it doesn't. What am I missing?
  4. Nausicaä seems to be the only one that actually is what I'm looking for, but I'm assuming it is only for Apple devices. This is a problem.
  5. I'm looking for a mod that uses Telemachus to display an orbital map like this on the web browser Something very similar to the orbital display you get with Raster Prop Monitor, but with the ability of displaying it on another device via web browser. I know that Primary Flight Display has an orbital map of sorts, but it's pretty small and on the corner. And KeRD's orbial map just plain doesn't work for me at all.
  6. Hey, I can kinda get this to work, but the orbital map I get is not working properly. Things aren't lining up properly, it is very jittery and I get this ugly black bar on the right side of the thing. Everything else seems to work just fine, except for the orbital map :s Any ideas as to what could be the cause of this?
  7. I'm not alt tabbing, and it's happening in both fullscreen and windowed. I had never had problems with it doing this before, even when alt+tabbing.
  8. Hello, I'm having an issue where many graphics are missing when I run the game in OpenGL mode, it used to work just fine until yesterday night, so I decided to do a clean install to see if that would fix the issue, but after doing four clean installs the issue persists. It happens only when running in OpenGL mode. Here's some pictures. I can't go beyond the main menu screen for obvious reasons.
  9. I've been having the same problem since the update as well. Controller or no controller.
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