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partyboy

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Everything posted by partyboy

  1. It's most prevalent when you travel beyond its guard range and then reengage. As long as you stay in range it works fine, but as soon as you exit and return the missiles seem to lose their decouple action/power. It's resulting in a lot of suiciding SAM sites.
  2. I've found the AI piloting (even with super-maneuverable craft and all altitude settings at max) to nose dive pretty consistently with FAR installed. One major other problem I'm having - SAMs stick to their missile rail when running in Guard mode and not on the currently focused craft (see my video below at the 30 second mark)
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