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jtn191

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Everything posted by jtn191

  1. edit never mind works fine!
  2. Ok, this tells me I need .NET 4.0? http://wiki.kerbalspaceprogram.com/wiki/Setting_up_MonoDevelop. Can somebody walk me through setting up Xamarin?
  3. I think this is the output_log: Building Solution: WheelSounds (Release) Building: WheelSounds (Release) Build started 5/21/2015 2:00:44 PM. __________________________________________________ Project "C:\Users\Jeff\Documents\Projects\plugin_tutorial\plugin_tutorial\WheelSounds.csproj" (Build target(s)): Target GetReferenceAssemblyPaths: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(983,5): warning MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.5" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. Done building target "GetReferenceAssemblyPaths" in project "WheelSounds.csproj". Target ResolveAssemblyReferences: No way to resolve conflict between "System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" and "System.Xml, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e". Choosing "System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" arbitrarily. C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1605,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. Done building target "ResolveAssemblyReferences" in project "WheelSounds.csproj". Target GenerateTargetFrameworkMonikerAttribute: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. Target CoreCompile: Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. Target CopyFilesToOutputDirectory: WheelSounds -> C:\Users\Jeff\Documents\Projects\plugin_tutorial\output\Plugins\plugin_tutorial.dll Done building project "WheelSounds.csproj". Build succeeded. C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(983,5): warning MSB3644: The reference assemblies for framework ".NETFramework,Version=v4.5" were not found. To resolve this, install the SDK or Targeting Pack for this framework version or retarget your application to a version of the framework for which you have the SDK or Targeting Pack installed. Note that assemblies will be resolved from the Global Assembly Cache (GAC) and will be used in place of reference assemblies. Therefore your assembly may not be correctly targeted for the framework you intend. C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1605,5): warning MSB3270: There was a mismatch between the processor architecture of the project being built "MSIL" and the processor architecture of the reference "C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll", "x86". This mismatch may cause runtime failures. Please consider changing the targeted processor architecture of your project through the Configuration Manager so as to align the processor architectures between your project and references, or take a dependency on references with a processor architecture that matches the targeted processor architecture of your project. 2 Warning(s) 0 Error(s) Time Elapsed 00:00:00.37 ---------------------- Done ---------------------- Build: 0 errors, 2 warnings
  4. Still not working...my DLL's are 4 kb while the released one is 7kb, don't know if that explains anything. Should I be referencing the ModuleManager.DLL or anything?
  5. What I want to do: play around with the source of WheelSounds at https://github.com/pizzaoverhead/WheelSounds/blob/master/WheelSounds/WheelSounds.cs and change the equation which changes the pitch to something like the Sigmoid Curve or Logistic function. I searched all around Google to see how to get Unity to understand a logistic function and somebody posted: "position =10/(1+Math.Exp(-t);" So I'm trying to change this: WheelSound.audio.pitch = (float)(Math.Sqrt(averageRpm)) / 13; Into something like this: WheelSound.audio.pitch = (float)10/(1+Math.Exp(-averageRpm); Can someone explain to me why this won't work?? When I drag the DLL over to the plugin folder (even if I change the name) the rover wheel sounds go away completely. I'm using Xamarin Studio. When I "build" it outputs a total of 14 files, including DLL files and NLP.
  6. That is good news! Here's my pack of toggle switch sounds http://www.freesound.org/people/jtn191/sounds/274521/ It's small, but they could be played when engaging lights, SAS, RCS, action groups. Also working on Kerbal movement sounds. Hard to sync those when your computer records video below 30 fps... walking Valentina v2,
  7. Sounds good, I think this sample could work well http://www.freesound.org/people/monotraum/sounds/208810/
  8. Just posting here to mention I'm going to start contributing to this project. cross-post with reddit: I'm a trained audio engineer who applied to Pixar last weekend. I did sound design projects in college but realized my portfolio was lacking...thus I'm turning my attention to modding/improving KSP. I'd like to improve sound in KSP through stock/loyalty free sounds and my own sound design. I need to learn more about how Unity handles sound...any input there would be appreciated... Things that need to be fixed: -KSC sounds. There are no trees near KSC and yet there are birds during the day and night. What I'd like to see is wind/bay noise and crickets during the night. These should decrease in volume as you zoom out, while wind/atmosphere noise should increase. Just like when zooming in on your space craft. -Rover wheel noise -Better wind/turbulence noise -landing gear/drill/mech noise -Panning that isn't so extreme when rotating around a spacecraft/map view. -Sound on planets with atmospheres. Some of these sounds could be realistic, others cartoony...like those found in Wall-e. -what's with that sound tick/glitch when ascending? It's either a notification of breaking the sound barrier or completing a mission. -more menu sounds, loading music
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