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Rendman

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  1. It's from the DMagic Orbital Science mod and I'm not entirely certain about it's function, as I have not used it much.
  2. I'm not entirely sure how the random experiment generation code works, but is there a way to have the contract generator not include experiments that you do have the corresponding part for yet? I've got a game where I purposefully go through the tech tree slowly and a lot of the contacts I get include taking Hydrogen scans. Not a huge deal, because I just reject the contract until I can handle it, but maybe for newerish players, it might be a good idea. Thanks again for the work you put into this!
  3. I've been testing this today, both in my Career mode game, and a new sandbox one. Seems right on the money to me so far. No strange bugs that I've seen. Some feedback though, as you progress through the tech tree, would it be possible for the contracts to prefer higher payout science experiments? It's a little weird when you are far in the game, and it's asking you to do 1 and 2 science contracts. Don't know how that would work, but just a thought.
  4. nightingale, Seriously, if there is a way I can help with this, I would love to. If it's just writing contracts or coding or whatever. Rendman
  5. You guys have the source code for this up on github or somewhere? I'm looking for a side programming project, and this tickles my fancy.
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