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Swervz

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    Bottle Rocketeer
  1. But think of the marketing! Who cares about safety when you can reach such speeds! Again, great craft design, I love it.
  2. After removing those pesky parachutes I can confirm this is possible. Seriously what's in these things? Lead? Back in my day we didn't have these regulations from government busybodies in the same of "safety". BAH!
  3. Yep has one under each wing and on the tail fin. Rear engine needs repositioning slightly to make it a bit more stable but it flew well.
  4. I set autopilot but forgot I had the throttle maxed before I went afk. Came back to this.
  5. How about a version that can go 2 times the speed of sound:
  6. This is so useful thankyou. Please do you think you could make an inline version, it would really help.
  7. I don't have any vessel files either. This is a fresh install.
  8. No problems here, Also Virustotal proves its 100% clean. https://www.virustotal.com/en/file/9951e119713686950335c7702176df9e98775223275f30708e724cf7de3e587e/analysis/1442588330/ You should just uninstall norton as its doing more damage to your system than good. Apprently norton kept detecting "viruses" in programs I wrote although the false postives are nowhere near as bad as avira. Avira detected all of the C# programs I coded myself as trojans.
  9. I read a few pages back, there was no temp folder. If you mean the Cache folder deleting that also did not fix it.
  10. I can't connect to my server for some reason, keep getting the error "connection ended: unhandled error while syncing!" Here is the server log. [10:02:06][DEBUG] : Loading settings... [10:02:06][DEBUG] : System.IO compression works: True, test time: 12 ms. [10:02:06][DEBUG] : Loading plugins! [10:02:06][DEBUG] : Done! [10:02:06][INFO] : Starting DMPServer v0.2.2.2, protocol 39 [10:02:06][INFO] : Loading universe... [10:02:06][INFO] : Starting SUBSPACE server on port 6702... [10:02:06][DEBUG] : Creating new subspace lock file [10:02:06][INFO] : Removed 0 debris [10:02:07][INFO] : Ready! [10:08:48][DEBUG] : Online players is now: 0, connected: 1 [10:08:48][INFO] : New client connection from [<ip>]:53734 [10:08:48][DEBUG] : Client Swervz registered! [10:08:48][DEBUG] : Loading admins [10:08:48][DEBUG] : Saving admins [10:08:48][INFO] : Client Swervz handshook successfully, version: v0.2.2.2 [10:08:48][DEBUG] : Online players is now: 1, connected: 1 [10:08:50][DEBUG] : Sending Swervz to subspace 0 [10:08:50][DEBUG] : Sending Swervz 0 craft library entries [10:08:50][DEBUG] : Sending Swervz 0 kerbals... [10:08:50][DEBUG] : Sending Swervz 0 vessels, cached: 0... [10:08:50][INFO] : Client Swervz disconnected in ReceiveCallback, endpoint [<ip>]:53734, error: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. (An existing connection was forcibly closed by the remote host) [10:08:50][DEBUG] : Online players is now: 0, connected: 0 [10:08:50][DEBUG] : Error closing client connection: The operation is not allowed on non-connected sockets.
  11. Great thankyou! I'll take a look at those and maybe suggest map blackout as a feature or see if I could make it myself.
  12. Hi, I think it would be really fun and add another level of difficulty if you had to have satalites in orbit to be able to see kerbin on the map and be able to use waypoints [kindof like gps] if your satalites died or lost signal you would experience map blackouts. If anyone can't make this please point me in the right direction for some modding guides so I could have a go at it myself. Thankyou.
  13. Thankyou! Great mod. There is a small issue when building it with KIS though, its really hard to select the nodes when putting the modules in and the hatch never seems to want to go on the right way no matter how I rotate it. I don't know if this is just KIS though.
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