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Ziggsta

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    Curious George
  1. Thanks for the response and again an awesome mod, Legibility with RPM I'd imagine would come down to the games display resolution primarily. Customisation and the ability to cluster more then one per display in RPM would be nice if legibility at a typical 1080p HD+ resolution would allow it. Again just an idea I know many times in IVA with RPM I think to myself how much I miss your gauges and how I have all these displays under utilised even one gauge per display would be a great edition, if your willing to investigate it. Feedback for your changes the I remember using your rendezvous gauge extensively when I was teaching myself how to do one the first time manually (without automation such as MechJeb), so I'd miss it but many other mods provide this info its true. On the tech tree how deep it was it previously? I think I remember having to unlock it but my last use was months ago.
  2. I loved this mod ever since Scott Manley introduced many of us too its existence, so much so that it has made me finally sign-up and post of these here forums. That temperature gage being developed looks like a great edition, on that note I just wanted to reaffirm does this mod work properly with 1.0.2 and is it still being updated? Also ever since I started using this mod I've wanted to see these gauges in IVA mode (I'd imagine like many other users have), now I'm aware of the difficulty involved in changing IVA cockpits and I'm not suggesting this (unless it has already been done that is). However as a user of RasterProp Monitor I've always wondered if anyone had considered adding the ability of this mod to integrate with it, and allow a form of customisable clustering of these gauges on RasterProp's IVA cockpit monitors. That way the integration of IVA changes is handed off essentially to RasterProp, while improving overall functionality along the way an example being the Docking Port Alignment Indicator mod. This seems to me to be an easier way to add IVA functionally without the compatibility work required to maintain custom IVA cockpit changes, but I'm not yet a KSP modder (maybe one day if time/ideas allow) so I might be completely wrong about this.
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