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LittleBlueGaming

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Everything posted by LittleBlueGaming

  1. Started on a Minmus Space Station, the mSS 1. I'm trying to make it *slightly* less wobbly than my Munar Space Station(Thinking of renaming it the Munar Wobbler). Munar Wobbler mSS 1 I know the larger docking port helps, and I just read about using the tricouplers and such. I mostly just need to plan them out beforehand.
  2. Thanks for the advice. I painted myself into a corner WRT funds, so I'm going to need to redo launch 3 and try something else.
  3. There are stinkers in any demographic. I'd bet the vast majority of mod players don't have that kind of attitude, and the vast majority of stock players don't either. We just have a tendency to want to simplify things, and extrapolate a few cases to be characteristic of a much larger group.
  4. Cheat - verb 1. act dishonestly or unfairly in order to gain an advantage, especially in a game or examination. I can't for the life of me understand why playing a game designed to accept mods with mods is cheating. Cheating doesn't apply in a single-player game with no competition. It's a sandbox game, it's impossible to cheat a sandbox game. Using MechJeb isn't dishonest, nor is it unfair, nor does it give you an advantage over another. Yeah, if you're doing a challenge and use mods you're not supposed to, that's cheating... because it's no longer a single-player experience. Play the game how you want to, and let others play how they want to. Nobody is hurting anybody until they start degrading others for how they play. Sometimes I like playing stock because it feels like I'm doing everything. I'm running a space agency, and piloting the crafts, and calculating transfers and delta-v. Other times I like playing with something like MechJeb, because then I can act more like a higher-up. I don't specifically do the piloting, I may plan a maneuver and then just tell my pilot to execute it. It's a great game with many different flavors.
  5. I enjoy playing with some of the informational/quality-of-life mods, I enjoy playing with parts mods for more variety, but I also enjoy playing stock for more of a challenge. Also, I've got a toaster for a laptop, so I can really only use small mods. Current modded career uses Blizzy's Toolbar, CapCom, ContractConfigurator+Packs, Contracts Window +, Crowd Sourced Science, Kerbal Engineer, MechJeb, Science Alert, Stage Recovery, Waypoint Manager, Kerbal Alarm Clock, Final Frontier, S.A.V.E, Transfer Window Planner, Docking Port Alignment Indicator.
  6. I had a weird rescue mission. Made the rendezvous at the Mun, then the game crashed. When I reloaded, I had a message saying I had saved the astronaut, his pod was in orbit around Kerbin, and he was nowhere to be found.
  7. I also perfected my takeoff to minimize the amount of drag from the landing gear. Warning: Landing gear warranty void if retracted while on the ground.
  8. I made it to orbit(with my landing gear extended until 50km )! It sure is an ugly beast, but I'm proud of it. Theoretically I should be able to land it too, but there is a kerbal at the stick after all.
  9. I don't have any animosity for pewdiepie or his style... it's his job to entertain his demographic and he does it well. I would be thrilled beyond measure to end up with 1/10th the views he gets. Gotta respect successful youtubers for making it work. And I don't think this is bad advertising for KSP at all. Anybody want to guess how many of those 3.5 million viewers are younger kids who get interested in KSP, interested in science?
  10. I've really just started, and unfortunately I'm limited to which/how many mods I can run with my toaster... That being said, I have a feeling that KSP may even overtake League of Legends and Minecraft on my enjoyment factor and number of hours played. There are tons and tons of games I haven't played, haven't been doing much gaming in the last decade, but I expect KSP to end up in my top 5.
  11. Put up a basic Munar Space Station, and made two probes to dock with it. One is currently in a 30km polar orbit(not shown), but it has enough fuel to return to the MSS 1 if needed. The other will undock when I need to do science readings at specific altitudes, then return. I used the one-way RCS nozzles for the first time, I thought they looked better on my probes. I just didn't realize I wouldn't have any forward/back control with them. Docking was fun, I used my LV-909 for slight forward thrust, and was planning on rotating 90 degrees to use an RCS thruster for reverse if needed. Next up is to get some large fuel tanks attached to the MSS 1, and a manned lander. Realized when I got there with the second probe, I had messed up the lighting on the station... 3/4 lights in 2 of the radial clusters didn't get adjusted to blue. :*(
  12. I'm only 27.27% scrub You routinely miss your maneuver node because you're impatient and waiting until the last second to cancel time warp. You send a manned mission anywhere without a parachute... or heat shield... or stack decoupler. Your version of a gravity turn is straight up to 10km, banking to 45 degrees as quickly as possible, then coast to apoapsis and start circularizing your orbit. You send a pod+probe to rescue someone from orbit, and realize Jeb is sitting in the pod once you try to board. Nothing on your space station lines up, every module is rotated haphazardly.
  13. This, and the this that this talks about. Squad has made an amazing game and embraced modding. I've barely started playing and I have career modes going in stock and with different mods. I love it, I can change each playthrough to whatever I want. There's no way Squad will be able to perfectly please everybody 100% with stock, if I want something different, I'll find a way to change it. That's what makes the add-on developers so awesome. They see something they wish was different in the game, so they make it happen, and share it with everybody. Consider asking for help on how to implement the changes you want, rather than just complaining about it. That way you, and anybody who wants the same changes, can have them. You can still share craft and create challenges, just like any other craft or challenge that is shared based on some change to the game. I'd bet that very few of us are playing the exact same KSP.
  14. Lol, I love it. It's a very Kerbal-esque solution to a problem.
  15. Launch 1 I wanted to get all 5 contracts, ended up getting 6. Set the thrust limiter on all the boosters to 0.3, still hit heavy atmospheric drag at the end but I don't think it would have mattered if I turned it down more. The only thing I can think of to improve that flight would be building it so I could get down on the ground, and grinding science all over the KSC for hours and hours... Launch 2 Figured I could fly 3 science bays up past 70km... success. Had a little trouble keeping the heat-shield pointed down during re-entry, and I don't even know if it's necessary(I haven't lost anything to re-entry yet). I probably could have stuck on 2 more fuel tanks, flown north, gotten the next record distance, and landed in a new biome instead of the ocean again. Launch 3 Not sure if it was the right choice, but I decided to do a science grind. My hope was to unlock enough tech to land on Minmus for launch 4. Ended up banking 100 science. I could have tooled around and picked up more biomes outside the KSC, but didn't feel like it. Too bad, I was 4 science short of unlocking another Tier 4 node. Launch 4 (Pending) I've tried a few different things, but haven't figured out how to maximize the potential for this mission yet. Fly with Jeb and multiple experiments, or forego a bunch of science and just do a few goo samples, crew reports, and EVA reports? Take multiple experiments, or figure out how to take Bob along as well? Go for a landing or two on Minmus?
  16. Going to have to give this a try. I haven't been anywhere outside of the Kerbin system yet, so that will be fun.
  17. I actually like it, and I haven't played in sandbox mode yet. Yeah, you could limit by mass or something else instead, but I don't want to be able to launch to the Mun for a science run by stacking a bunch of FL-T100s in parallel. It's a good mechanic for forcing you to progress in career mode naturally. You need to start small, research new tech, upgrade your facilities. It could be a little annoying if you can't just attach your fins, but when that happens I just figure out what else I can do without. This has forced me to try to be more efficient, which I think is a good thing. Later on I tend to build too much delta-v, because I can and don't care that much about a little extra cost. It doesn't take long at all to get the first upgrade for the VAB either.
  18. Today was a great day. I broke the sound barrier for the first time(as well as performing a heat-assisted deconstruction mid-flight), put up a couple sections of my first space station(supports 9 kerbals, science lab, science jr, power and batteries, multiple docking ports in each size), and took 6 tourists to the station(and brought them back alive!). I also landed my first plane... on the runway.
  19. I've barely touched any computer games in the last decade, but I've seen KSP now and again and always wanted to give it a try. I've played through career mode, through the 4th and part of 5th science tiers, and I'm in love with the game. I've been making heavy use of the forums and wiki, time to really join the community. Just want to say thanks to squad and all the amazing contributors in the modding community.
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