-
Posts
292 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by LittleBlueGaming
-
reported
-
1.04 Aero Discussion - It's really good for me
LittleBlueGaming replied to selfish_meme's topic in KSP1 Discussion
On-topic, I like the direction they took, although I still like to vamp-up the heating. I sent a mk1 command pod up around the Mun and back, 20km periapsis, no shielding, and it survived re-entry(just barely though)... seems like you should need a heat-shield for anything other than shallow re-entry from LKO. -
Yeah, Squad's alright. Gave us nerds one of the greatest games ever for living out our fantasies of going to space with child-like abandon. edit: lol, That second sentence was two, then I combined it, and now it sounds stupid. It is the greatest game ever for fulfilling our childhood dreams of going to space and blowing things up, all in one.
-
I think diverting a class-E asteroid into Minmus orbit. Between the difficulty of moving those hunks around, and the NRE claw bugs, I had to return it. Next time I'll just bring it to Kerbin and mine it til it's empty.
-
Today I... well... you see... space needs more modern art for kerbonauts to appreciate. Yeah, that's what I did, it's art.
-
I realized that in KSP you can "Build Your-own-Lightsaber"
LittleBlueGaming replied to Znath's topic in KSP1 Discussion
I sense a new mod incoming... -
Can you turn engine smoke off?
LittleBlueGaming replied to Roflcopterkklol's topic in KSP1 Gameplay Questions and Tutorials
Surface FX needs to be disabled. Changing it in the settings won't work, you have to set it to False in the settings.cfg. -
I'm getting the spikes, not huge with just one part on my low settings. Just a command pod on the launchpad: Min: 37 Max: 83 Specs Core i3-3110M Intel HD 4000 Windows 7 Settings Scenery: All lowest/disabled Rendering: Good, 1/8th Res, False, Very Low, No Hardware Support, Disabled Video: Fullscreen, AA off, Every V-Blank, 30fps limit, 8/4 light/shadow Edit: Put a 350 part monstrosity on the launchpad, got 161/350.
-
Talavar has 3 syllables. Talavar's join date is 2013 = 2+1 and 0+3. The OP is missing 'the' before 'general forum'. 'The' has 3 letters. 133 = 100 + 11*3. 100 + 11 = 111 = 1+1+1 = 3. 155 characters in the OP, 96 lowercase letters. 155 + 133 people on the forum = 288. 288/96 = 3. Half-life 3 confirmed!
-
ISRU converter - in orbit or on lander?
LittleBlueGaming replied to jkool702's topic in KSP1 Discussion
Lander. To me it makes more sense, just in the feeling of the game, to convert raw materials before transport. Also, landing things like this is just fun. -
The hidden secret, of the mk2 cockpit interior space!
LittleBlueGaming replied to SeniorFight's topic in KSP1 Discussion
I quit KSP forever because of this. Curse words are just silly, the only reason for their continued existence as being 'bad' is just because kids are taught that, then they teach their kids, and not enough people question why. Tim Minchin has a funny bit about it, and BSG is a good example. It's less offensive to say frack for some reason. I'm just going to use flap as a curse word. This flaps. That flapping flapper is such a flaphead. Flap you. -
The worst thing about watching KSP on YouTube.
LittleBlueGaming replied to MacEriu's topic in KSP1 Discussion
I can't make it through a 15+ min video without doing that at least once. -
Works perfectly for me, I think it's ready for release.
-
Maybe you need a refresher? Not like it should be needed, respect really should just be the default...
-
Everyone is entitled to respect, especially considering that's part of the rules of this community. It's natural for a discussion to evolve. Does a plant have sentience? No, but going beyond that and exploring the gradient between them and us, and examining our own existing thoughts on the issue, is not sophomoric or sad. We're not "pretending this is some grand important issue". We're having a discussion on a forum. Nobody needs you to come in and start demeaning everyone involved. If you think it's not a topic worth discussing, just stay out of it.
-
It probably depends on your upbringing. In my case, 'soul' was never used in a secular sense, so that kind of meaning for it is foreign to me. I would consider an AI that emulated human thought and emotion to be just as sentient as I am... the only way I can think about us that makes sense is that everything we do is just a reaction, although the system itself is very complicated. Essentially, biological artificial intelligence. In that case, however, there is no such thing as 'artificial' intelligence. It would all be artificial in a sense, but only because the meaning of intelligence is slightly wrong. - - - Updated - - - Not at all. The hard topics being discussed is never sad, and challenging traditional thought is never sad either. Both are essential to our continued development.
-
I'd say we can't fully gauge ourselves, but that doesn't mean we don't know a lot about ourselves. If you take away the immortal-soul aspect, then soul simply doesn't exist. It's just replaced by biochemistry, and sentience is explained by that same biochemistry.
-
Career Mode Bug?
LittleBlueGaming replied to Rick Altur's topic in KSP1 Technical Support (PC, unmodded installs)
Are you referring to the little drop-down window? If so, the Mission Control building(just above the VAB) is where you accept new contracts. -
It sounds like you think that automatically discredits the argument. I've never seen any evidence to suggest we are more than that. I don't think that's a valid thought experiment. As intelligence/sentience becomes more powerful, the being has more ability to distinguish gradients. We don't look at great apes who communicate with us through sign language and say 'They have no intelligence or sentience, they can't even speak English!'. Instead, we realize that their abilities are more advanced than plants, but less advanced than our own. An advanced race would look at us and recognize that we have written, verbal, and non-verbal communication skills. If they analyzed our biology they would recognize that we have a central nervous system, etc etc etc.
-
It happens as well when the mouse is moving slowly. I haven't worked with the canvas element at all, so I haven't the slightest of its workings. If there is a canvas exit event, it doesn't appear to be working at all while the mouse button is down. Probably be better to execute the pan at the moment the mouse exits the chart if you can't get it to execute when exiting the canvas. Cancelling it would probably be frustrating. In that case, it would be nice to also change the cursor when it exits the chart area. - - - Updated - - - Do you perhaps need to manually trigger a mouseup event in the canvas exit event?