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VincentMcConnell

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Everything posted by VincentMcConnell

  1. Ok. You\'re still in orbit around Kerbin... That\'s not going to help for getting to the Mun. You need to be captured by the Mun\'s sphere of influence (gravitational pull).
  2. That\'s impossible. You\'re obviously not approaching orbital mechanics the right way. When you\'re at your AP, thrust retro to bring your PE in close to the surface. When you\'re at your PE, thrust retro to bring your AP down. I don\'t know why you\'re thrusting at purple. Nobody said to do that. You need to first be captured by the Mun to do all of this, by the way.
  3. If you\'re talking about an inclined orbit: This can be fixed. Go to the how to section and search: 'How to Perform a Plane Change Maneuver.' is a detailed guide on how to 'unincline' or incline your orbit. Nevermind. Here\'s a link! http://kerbalspaceprogram.com/forum/index.php?topic=9089.0
  4. Tell me if this helps. I wrote this up a while ago. http://kerbalspaceprogram.com/forum/index.php?topic=7787.msg114042#msg114042
  5. On KSP, the thrust is rated as '350' or a number. How is this measured? What does that 350 represent? Certainly not Newtons and definitely not LBF... The fuel is the same way. What is the unit of measurement for that? Why does it say fuel: 450?
  6. How do I do that? I see a lot of different options on the link you sent me.
  7. I recognized a lot of Apollo 11 and Apollo 13 audio there. 'We\'re getting a picture on the TV' towards the beginning, said by Bruce McCandless on Apollo 11 (He was CAPCOM). And then, 'You got a good picture, huh?' -Buzz Aldrin. Right at liftoff, I heard Jack Swigert (might have been Jim Lovell. Can\'t remember as I type this comment) say, 'Ok Houston, we\'ve had a problem here. OR 'Houston, we\'ve had a problem.' A lot 'Roger' and stuff and then a whole mess of reversed audio. Very good movie.
  8. Both ideas sound great. We can start brainstorming ideas for a website for a Kerbin and Mun interactive globe. I\'ll look up some things right now.
  9. I was thinking something like Google Earth, where we have an interactive 3d globe of the Mun and Kerbin. Players could submit landmarks in the form of place indicating thumb tacks where a moderator would approve or deny them. You would have to have landed there to supply coordinates to prove that you deserve the name. I\'m not sure what site we could use for this, but if anyone has any suggestions, that\'d be great.
  10. How is asking a question a useless post? He was mistaken and was simply asking. That doesn\'t make his post useless.
  11. At around 2:44, you can see Mare Tenebris (Sea of Darkness. Check my thread about naming mountains in the archived GD) to the left.
  12. Now I know the proper term is not 'Kearth', but it does sound better than 'Kerbin Rise' in this context. This is a video I shot from Lunar orbit above the Mun as I watched Kerbin rise from an altitude of about 6KM. Kerbal Space Program - Kearth Rise over the Mun.
  13. That\'s correct. Much like landing on the Mun, that final approach comes down to fine controlling with the RCS and piloting skill. Most of it can be done by eye, though.
  14. Rendezvous at 600meters is pretty close for a first run. Good job! My first Rendezvous was a few kilometers apart (if that could even be called rendezvous) and the spacecraft zoomed by overhead. My second was successful around the Mun, but I figure that was mostly luck lol.
  15. Glad to help. If you find yourself out of fuel, you can always practice rendezvous with modified RCS tanks. The CFG files with all the part parameters (burn rate and fuel capacity) are in your Parts folder in KSP under the name of the exact part.
  16. Calling all Kerbalnauts. I would really appreciate it if you could all orbit the Mun at 8KM with any inclination BUT equatorial. You are encouraged to take as many photos as possible and post them here. Also, please name mountains and craters (small. No Maria) after anything you\'d like. The more Lunar sounding, the better. As part of my grand idea to map the entire Mun and name things, I ask for a mapping mission from everyone here. Also, try to put the locations of each thing in perspective so that we can see where they are. My mapping probe is orbiting the Mun right now.
  17. Oh Ok. Well then you can\'t rescue them with any method that I know of.
  18. But seriously, this is hard. I could just edit the cfgs so its super easy. (Right? you said i could!) But without editing this is impossible. You HAVE to edit CFG files. Because each booster and ONLY burn precisely as long as each maneuver requires. Say a TLI takes 38 seconds (Mine do), you have to edit the booster on that stage so that it only burns for 38 seconds.
  19. If you need to rescue a craft from Lunar Orbit, it will require lunar orbit rendezvous. Fortunately, I accomplished this last night, but from the surface to an orbiting space craft at 100KM. My guide is here on the forums. People on youtube also have good guides on how to rendezvous around Kerbin.
  20. The CFG files can be modified. You\'ll have to know exactly how long each burn needs to be and then modify the boosters accordingly so that you can orbit Kerbin, make TLI and then orbit the Mun. You don\'t need to land, as that probably wouldn\'t be possible. But orbit or free return trajectory is required. To accomplish this, you must be able to get pulled in by the Mun\'s gravity with just SRBs and no RCS.
  21. I\'m sure many people here have wrestled with the annoyance of having a severely tilted orbit that allows for a very difficult return from the Mun or a bad landing site. My guide will teach you how to fix this pathetic orbit and establish an equatorial orbit that is more desirable in *most* situations. KNOWING YOUR DIRECTION OF TRAVEL It\'s very important to actually know *which* way you\'re moving for this maneuver to work. If you\'re heading south, or Southeast, southwest, etc. you\'ll want to know exactly when you\'ll cross the equator or intersect your desired point of orbit. If you want to make equatorial orbit, the easiest way to describe this maneuver, you\'ll want to wait until you are traveling south or north towards the Equator. BURNING AT THE CORRECT TIME This kind of procedure requires a burn that is not usually used. Most times, we are accustomed to a prograde or retrograde burn. Plane change maneuvers require a burn that is focused at South or North. Both of these are directly in between your prograde and retrograde indicators. North is characterized by an orange line and the letter 'N' on your navball, while south is left blank. In an orbit, both of these will likely be along the white line that is your artificial horizon on your navball. If moving south, you want to wait until you cross your desired point of orbit and starting thrusting at full throttle *NORTH. If moving North, thrust full throttle at south. In your map, you will notice that your orbit has now swiftly tilted back from this topsy-turvy path onto a cleaner and more direct orbit around the equator. For the sake of visual learners, I have included a little diagram.
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