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kerbsy

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Everything posted by kerbsy

  1. Seems to be the same problem I posted a few pages back. Issue for me was with the Duna/Ike Flyby contract. I haven't come across any others yet, but I'll post here if another causes an issue.
  2. Hello again, I've encountered a new issue tonight. After accepting the Duna/Ike Flyby contract, I have a persistent stutter (once or twice per second, same interval) when in flight mode, regardless of the vessel. I've tracked it down to having that contract. I can cancel it through the debug menu and immediately the issue goes away (I've reproduced this several times). Nothing abnormal seems to be showing up in my output log.
  3. Well that would be it. DMagic 1.0.3 is out, and look what's in the changelog: Updated for KSP 1.0.2 Fix contracts breaking Sorry for clogging up your thread guys!
  4. From earlier today: https://www.dropbox.com/s/iyjlyluae50nfde/output_log%20%281%29.txt?dl=0 (The vessel I was testing this with is "TempSat 1") Just tried another reinstall, same thing happened after some time: https://www.dropbox.com/s/jkbsu6an09fy1bk/output_log.txt?dl=0
  5. Well it seems to have resolved itself, at least for the time being. All I did was try putting SETIContracts in the Contract Packs folder, started the game, then moved it back to GameData. I do have a log from when the game crashed a little earlier today if you'd like it. Edit: Nevermind, one launch later it stopped updating contracts again.
  6. It's just a plain old stock contract: This is in the game with the satellite as the focus. And when I delete SETI Contracts from the GameData folder and restart the game: I don't have RemoteTech or anything else that I think would affect it. I'm running W8.1 x64, I don't know if that would do anything to it... UAC is turned off. The SETI contracts themselves are messed up too; the "Orbit Kerbin" contract launched okay and recognized the ship was there, but the 40-minute counter stopped counting in the contracts window, and after the 40 minutes was up it just disappeared entirely. Doesn't even show up in the Archives of Mission Control.
  7. Hi, Something's up with SETI that is breaking my satellite contracts. I have the latest version of SETI contracts (and CTT), along with the latest Contract Configurator. Every time I do a satellite contract, I put the vessel in the correct orbit, but I get no notifications. In the contract window I don't even get a green check next to "Launch an unmanned probe". I've tried the usual switching back to the Tracking Station and switching back but it just doesn't see it. I have a couple of other contract packs (Anomaly Surveyor, Space Stations & SCAN Lite) but they don't affect anything when removed. The game recognizes the satellite and completes the contract immediately when SETI Contracts is removed though. Here are my other mods: I've reinstalled the entire game and made new saves twice to no avail. This is with the last couple versions of SETI and last 2 or 3 versions of Contract Configurator. Am I missing any other dependencies? Anything known not to play nice?
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