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Enkiel

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Posts posted by Enkiel

  1. - Whatever that get you in Kerbin orbit can be detached, but your lander has to leave kerbin in one piece.

    Uhm, i guess this wasn't clear enought...

    You don't have to leave kerbal and bring everything around. The stage to get you in Kerbin orbit can be detached. What i meant by leaving in one piece is that you can't build a monster with 3-4 launch from kerbin. It has to be built on kerbin, not in space.

  2. A Single lander Across the system!

    Basically here's one, i hope, interesting challenge.

    You need to design a craft, that can do science (obviously), land on "almost" all moon across the system and ... tourist! (because otherwise it'd be too easy!)

    So basically, the goal is to have something leaving Kerbal (that part can use a detachable launcher), then hop from moon to moon (and planet if you insist) until it visited every moon in the system.

    Rules ;

    - You can refuel, but you NEED to drop your own refinery, or drag it with you.

    - Whatever that get you in Kerbin orbit can be detached, but your lander has to leave kerbin in one piece.

    - You cannot leave anything on any planet (well, except unfortunate accident, of course). No litter on planets/moons!

    - Need either enough scientific experiment for each mun, or a scientist to store/reset them.

    - Landing can be done with detachable lander, or with whole craft. In any case, all tourist need to be able to land too.

    - Stock. No "special" engine, or tank. Everything need to be stock.

    - Clipping is OK.

    - Need to be able to return to Kerbin

    Reward ;

    Beginner (10 pts) ;

    Land on Mun, Minmus, Gilly and Ike

    Advanced (50 pts) ;

    Land all Beginner + Dres, Moho and Duna

    Expert (100 pts) ;

    Land on Every.Single.Planet and Moon. (except Jool, Duh!)

    bonus Tourist ;

    Bring 2 tourist (1 pts)

    Bring 4 tourist (10 pts)

    Bring 8 tourist (20 pts)

    Bring 16 tourist (30 pts)

    Bring 32 tourist (40 pts)

    Bring 64 tourist (50 pts), and be refered as the bus driver.

    bonus conception ;

    less than 50t lander ; 20 pts

    less than 100t lander ; 10 pts

    less than 125t lander ; 5 pts

    To be considered as complete, show a picture on the launch pad and of each planet/moon landed. (if you're missing one or a few, we'll refer to the gentlemen agreement that nobody cheats on those challenge and let it slide).

    Good luck!

    I'll try and post my poor attempt tonight.

    Leaderboard

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  3. Did my first landing on Eve since... 1.02 i think.... was ALOT harder than i remembered...

    first lander attempt was without heatshield... that didnt last long at all.

    second lander attempt was with heatshield... that didnt help much on the first 2-3 attempt. I had to really just touch the atmosphere to hope have any electricity left... in the end, my 4 solar giga panel died... thanks god it was just a station without anyone, or anything worth mentionning on it....

    Eve.jpg_zpswcoeroes.jpg

    The the second part of the craft landed on Gilly. Once at 50k from landing, i realized i had zero mono left... that was quite a challenge to land, but in the end it was alot easier than i expected... Now i need to get back, and i think i'm very, very short on fuel (only 2800 Delta V+1500 ore)... That and the fact that i completely forgot to bring any battery on that stage, living with only the 100 electric charge from the crew compartment........ KERBAL STYLE!

    Gilly.jpg_zpscbhkosxy.jpg

  4. tried to build a SSTO, then just tried to build a plane, then gave up, and went back to rocket.

    built my "new" and improved base, capable of carrying 6000 ore (because i can!,... and because a mission ask me to), and with enough delta V once in space to get pretty much everywhere (4000+).

    I'm kind of lazy, so no upload except steam ;

    http://images.akamai.steamusercontent.com/ugc/441701048986748085/0AB298101E83800C930F481554CB806C33C8BC14/

  5. When science first came out I thought you got more science by subjecting the experiment parts to different situations

    That is to say I got really frustrated trying to get more science by taking goo experiments when reentering (high temperature) or pulling high g-forces or doing any number or bizzare things with it

    i thought that a long time too... until i saw videos explaining science...

    but that thinking made sense at least...

    One misconception i still have, is concerning my landers... for some reason, i can't concieve anything that can get to duna or gilly, and that doesnt mine its fuel for the return trip.

    it's... just.... not possible in my mind

  6. I think it can go in the stupid things....

    last night, or actually, the past 3 nights, i been engineering a rocket that would leave kerbin, go to the mun, minmus, then Duna and Ike.

    On the orbiter, i had wayyyyyyyyy too much fuel (i duped pretty much the biggest "stock" tank 90% fuel on the mun surface). BUT, the lander on other hand was pretty fine for the mun and minmus, but when i got to duna......

    i had 1200ish delta V to leave Duna and get back in orbit. under-engineered big time. I had to use monopropellant, i had to use ore, i had to pray to all god to make it to orbit. In the end it worked, but going that far with that little delta v was damn stupid...

    luckily, leaving from ike to kerbin wasn't too hard (takes what, 600 delta v?) and i managed to land it safely... but it was its first, and last trip for that lander.

  7. GameData\Squad\Contracts\Contracts.cfg

    AverageAvailableContracts = <yourValueHere>

    If you are able to do this with ModuleManager (I don't remember the format of the config file right now), then you should definitely do it that way instead of modifying a Squad base file. That's something you should only do if there's no other option. And as a bonus: the ModuleManager config can be ported to future installations, saving you the trouble of having to do it (and remember how to do it) all over again every time.

    worked, thanks!

    and textpad does wonder with those files.

  8. "Prepare for final descent... chutes deployed... velocity at 3/ms... and we have touch down. Duna Recon Mission 1 has safely landed... Prepare Rover for deployment... Wait, we did remember to pack the rover, right guys?... right?"

    oddly reminds me of when i open a bay for science ,and realize its empty.... so much fun.

  9. Getting ready for my Duna/Ike Mission, i started building a station that can refuel on any planet. So far i've successfully reached Minmus and Mun in one trip (with refuel on both). I usually reach Minmus with enough Delta V on my launching rocket to stabilize orbit and begin decent...

    So i think when the time has come (in 200 days), i should be ready to send my pilot and 10 tourist to Duna and Ike without any problem.

  10. last night, i tried hard mode (with quicksave activated).

    i tried, i really did.... but poor Jeb, he was burnt, many time, trying to reenter atmosphere...

    in the end, i decided to go for moderate for my new career... seems a bit more possible for my total lack of talent.

  11. I decided to do something stupid ; do 3 mission at the same time ;

    1 around jool

    1 landing on Duna

    1 landing a base on Eve

    All 3 were a success (even if about half the manoeuvre i had to do were 1-10 days from each other... for all 3... every, freaking, time.

    At first i wanted to investigate Bop, but i was affraid i'd run out of fuel, so i decided against it. Going to Jool still was pretty cool.

    On Duna, i had a plan to leave a no-name on the ground to plan a flag... but forgot to bring anyone. And when i wanted to send research, i realized that the only antenna i had burnt during entry...

    Eve was another success. The base was pretty simple, but landing on Eve is always stressful (to me at least).

  12. career for me. sandbox gets old quick ; without limit (except your imagination), it feels like there's no challenge.

    while in career, its different. Obviously, if you go normal, later if feels likes its back in sandbox, since you have nearly infinite budget and all the techtree is available, but its still a challenge to get there.

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