Jump to content

Gaultesian

Members
  • Posts

    131
  • Joined

  • Last visited

Everything posted by Gaultesian

  1. Im totally ok with anything you make - vertical/horizontal, or any size. Just keep em' rolling . Oh, and adding tac config is like icing on a cake!
  2. I changed from Agressive to basic ATM, it now works fine for me (I too had the same issue with garbled MFD's). Cheers!
  3. I added this neat mod to my game last night. Developed a 4 NapHab spaceship to send my kerbals to Sarnus. As I am not using TACs yet (I will once I start a new game...I have pilots on their way to Jool and beyond, and do not want to starve them), I find this one to be so great....I am a fan of IVAs, and my kerbals should also appreciate solidly built spacecraft, command pods and living quarters while on their journey through the kosmos. Keep it up - would love to see an expanded 3+meter NapHab in the future as well. Cheers! Here are some of my pics of the Endurance...sending my kerbals to Sarnus (note, I have lots of parts from various mods on my ship...some of them are modified as to my liking). Notice the 4 cabin/pods of the NapHab .
  4. I removed KIS/KAS a few days ago, as I could not go without my FF! However, I will give it a try asap this evening and report back. I actually had a scary thing happen (like a strange sci-fi if you will), before I reloaded a previous save. One of my kerbals living on Duna on a small colony became cloned. I had a small station up in Duna orbit, so I sent down a lander to pick him up. All went well (besides the curious clone back on the colony), and brought him up to the station. When I got him to transfer over to the Duna orbital station, the station started to shake uncontrollably (I have reinforced joint mod running), and then the whole thing split apart and was destroyed. It all happened when the station was on the dark side of Duna, and the only survivor was the lander pilot. Scary, and amusing to boot. Hopefully the clones will stay away now and I can have fun with FF and the rest of the best mods out there. Cheers.
  5. I will test my game tonight with a copy that runs without KIS/KAS, and one that does, and one that similarly runs with/without FF. I will back up my save, so I won't lose my pilots' achievements (Valentina rocks the entire roster....she is one kerbalnaut you want with you when the going gets tough!).
  6. I have also had a cloning issue with my kerbals, on a mining operation on Duna, using KAS and KIS, as well as USI/MKS mods and FF. Seems whenever the kerbal eva's, and tries to get back in, I have a clone. Now it could be formed via the other mods, but I just wanted to reiterate TrooperCooper's bug.
  7. I have tested this workaround since Friday. Everything seems to work fine. The structural joints mod does not work with the 64 bit version, but I experienced no crashes, and no real hiccups so to speak. Now that the solid joints mod (I cannot remember the name of it) does not work, I have to rethink some of my ships and constructions, but that is but a minor issue. ***NOTE*** Just found the workaround a few pages back...thanks!!!! If the OP would actually increase the first post to include mods that have been tested and either (work), (inoperable) or (sometimes work), that would give many of us who are using many mods how this may affect our gameplay. Btw, has anyone tested these mods out, and whether they work in 64 bit mode? UKS/MKS Kolonization mod Infernal Robotics ALCOR Cheers!
×
×
  • Create New...