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KSP2 Release Notes
Everything posted by bb-pio
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[1.0.4] Stock Clamshell Fairings (June 1)
bb-pio replied to xEvilReeperx's topic in KSP1 Mod Releases
Thank you for this mod! I have used inter-stage and final stage confetti fairings only to have them rip my ship apart. Can't wait to see if this helps. -
My entry: SR-71 Blackbird SSTO spaceplane. Here's the full take off to orbit to landing video on youtube: http://youtu.be/bU6E7qwB5-g Another video of it where I de-orbit and land on the KSC runway: https://youtu.be/_zJzoIipkhA?t=618 If anyone wants the craft send me a message. Nothing special about it, just wanted to make something that looked like an SR-71
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Pro-tip for building. You can attach any part to just about any other part, anywhere, by first putting a cube octagonal strut first, then attaching to that. Then use the offset tool to drag the strut inside the ship and you're done. You'll also get proficient and VAB/SHP camera control because you'll have to go INSIDE your craft to grab that cube octag again if you want to offset/rotate.
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That's pretty clever, thanks! Does this only work if you come in mostly vertical?
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
bb-pio replied to blizzy78's topic in KSP1 Mod Releases
Awesome! Thanks! -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
bb-pio replied to blizzy78's topic in KSP1 Mod Releases
I like the +1k -1K buttons, but would you consider adding ones to move the manuever to the next/previous orbit? Like the ones KSP has stock, but integrated into PreciseNode. I have lost so many nodes trying to use KSP's glitchy +Orbit -Orbit buttons, would love to just have them in the PreciseNode's window. Thanks for a great mod!