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YOU ATE MY CHRISSY?
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Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
Fish Boy replied to BahamutoD's topic in KSP1 Mod Releases
The cockpit looks great with stock parts. It goes pretty well with the color scheme of the stock parts. I encourage you to release it whether or not B9 is complete when you finish the cockpit internals. -
Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
Fish Boy replied to BahamutoD's topic in KSP1 Mod Releases
It would be a great idea to add radar capability to this cockpit for those of us who use BDA. http://www.northropgrumman.com/Capabilities/anapg77aesaradar/Pages/default.aspx -
Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
Fish Boy replied to BahamutoD's topic in KSP1 Mod Releases
Baha, is there an ETA on the cockpit? Will you spend the next few weeks working the bugs out of BDA or are you moving straight on to a new project? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Fish Boy replied to BahamutoD's topic in KSP1 Mod Development
Are there nodes for stacking missile rails to the sides of other missile rails? This would make stacking missile rails much easier. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Fish Boy replied to BahamutoD's topic in KSP1 Mod Development
Does the radar work in space . . . ? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Fish Boy replied to BahamutoD's topic in KSP1 Mod Development
Yeah. -
Mk2 Lightning Cockpit for B9 Aerospace v1.3 (FAR drag fixed)
Fish Boy replied to BahamutoD's topic in KSP1 Mod Releases
Can't wait for the new cockpit. There will be one that's compatible with stock Mark 2 fuselages, no? Additionally, will it be standalone or a component of B9? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Fish Boy replied to BahamutoD's topic in KSP1 Mod Development
Woah, that's really cool BD! I really love the sound effects too. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Fish Boy replied to BahamutoD's topic in KSP1 Mod Development
BD, if you have trouble figuring out what battle mechanics are "realistic," you can (maybe?) go find someone on these forums who's a fighter pilot, ask them; they're probably everywhere. Even I know two fighter pilots in training. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Fish Boy replied to BahamutoD's topic in KSP1 Mod Development
Is there going to be an AWACS style system and a targeting nosecone? Also, is there a possibility of a "paint" AI mode where a plane orbits the battlefield and paints targets? Great work, Baha! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Fish Boy replied to BahamutoD's topic in KSP1 Mod Development
BDArmory should come with a squid launcher and a shrink ray. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Fish Boy replied to BahamutoD's topic in KSP1 Mod Development
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Fish Boy replied to BahamutoD's topic in KSP1 Mod Development
AI-controlled ships flying around and painting targets would be awesome. Imagine an AI-controlled plane orbiting a battlefield and painting target after target, completely independent of the player. The satellite idea is awesome, I never thought about that. BD should do that! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Fish Boy replied to BahamutoD's topic in KSP1 Mod Development
BD, is there going to be a way for the AI to act as a "target painter," so an AI-controlled plane can fly around and paint targets for a user-controlled craft to destroy? Target pod is looking good! No problemo.