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HarlyKin

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Everything posted by HarlyKin

  1. Figured out a partial solution to the stranded kerbal problem. If possible, have it ignore kerbals in a craft that is a base, station, or rover. This should fix small space stations, mks, oks, epl, and most other mods like that. Not sure how to fix crashed ships not registering. I also thought of another problem, rescue missions. Might be a non issue though. The mission would have to cross over when the report is run, and ifnthe hit to finance isn't too extreme then the mission reward would make up for it.
  2. Great looking mod. Like what I see so far. The stranded kerbal definition seems incompatible with MKS. Disconnected bases will have a number of modules that don't have fuel, drills or science lab. Not sure if it would work right with EPL either. Also, if your lander falls over you could be stranded but as long as they remain inside the ship with fuel until rescued it won't count. This is just from looking at the definition in the screen shot. Haven't had a chance to try it out yet.
  3. Had an issue in one of my saves with upgrade points. For some reason I was getting points for upgrading ksc (vab, mission, tracking, pad, and astro). Spent the points, restarted ksp and now I'm at -5 upgrade points. edit: I should add I am using CTT but it is counting those nodes right.
  4. So, my misunderstanding then. I was expecting each upgrade to affect the build rate or research rate in some way. Looking at your example it appears that r&d has more to do with change than the VAB. Does the SPH work in the same way?
  5. Tried UpFree preset. Not sure if I'm misunderstanding or if it isn't working correctly. Starts with a 0.5 build rate in VAB and SPH and 2.25 sci/day in development. I upgraded my VAB, ast comp, miss control, tracking station and launch pad. I now have 0.5 build rate and 2.25 sci/day. I thought that as I upgraded my KSC that build rate and research would change based on the level of upgrades.
  6. Had a couple of my contracts removed. Found this in the logs. [INFO] ContractConfigurator.ConfiguredContract: Generated contract: CONTRACT_TYPE [FS_HardScience] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ContractConfigurator.ConfiguredContract: Removed contract 'Field Research: Mystery gooâ„¢ observation experiments on Kerbin', as it no longer meets the requirements. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ContractConfigurator.ConfiguredContract: Removed contract 'Field Research: Mystery gooâ„¢ observation experiments on Kerbin', as it no longer meets the requirements. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ContractConfigurator.ConfiguredContract: Removed contract 'Field Research: Perform experiments around KSC', as it no longer meets the requirements. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) ContractConfigurator.ConfiguredContract: Removed contract 'Field Research: Biome study of Kerbin's Shores', as it no longer meets the requirements. Not sure what hard science is. After it removed it then put this in the logs. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [INFO] ContractConfigurator.ConfiguredContract: Generated contract: CONTRACT_TYPE [AS_Kerbin_IslandAirfield] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [INFO] ContractConfigurator.ConfiguredContract: Generated contract: CONTRACT_TYPE [FS_Experiment] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [INFO] ContractConfigurator.ConfiguredContract: Generated contract: CONTRACT_TYPE [AS_Kerbin_Pyramids] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [INFO] ContractConfigurator.ConfiguredContract: Generated contract: CONTRACT_TYPE [FS_HardScience] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [INFO] ContractConfigurator.ConfiguredContract: Generated contract: CONTRACT_TYPE [FS_HardScience] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [INFO] ContractConfigurator.ConfiguredContract: Generated contract: CONTRACT_TYPE [FS_HardScience] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [INFO] ContractConfigurator.ConfiguredContract: Generated contract: CONTRACT_TYPE [Tourism_SubOrbital] (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Also still getting bad lag when I have more than 1 or 2 contracts up. I'll try and get the logs loaded for you in just a min. Having internet issues so hopefully I can get them up soon.
  7. I have anomaly, field, tourism, space station (full one) and scansat (full one).
  8. Getting an exception in my current game since updating. Shows in map view and tracking station NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.Behaviour.OrbitGenerator.Draw () [0x00000] in <filename unknown>:0 at ContractConfigurator.Behaviour.OrbitGenerator+OrbitRenderer.OnPreCull () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Repeats a lot. Tried cancelling all contracts and using only ones that don't use orbit draw or waypoints but still showed up. Going to run a new career real quick to see if / when it shows up. Doesn't start in first contracts.
  9. Sorry, canceled it trying to find something I wanted to do. Also might be my fault, saw the older CC release and missed the new CC and Field research one.
  10. So this is an odd one. Using the pre release and just got Mystery Goo observations on the Mun. 5 locations, 5 different experiments and none of them are mystery goo.
  11. http://forum.kerbalspaceprogram.com/threads/123892-1-0-2-Contract-Pack-Field-Research-v1-0-3-2015-06-08?p=1992331&viewfull=1#post1992331
  12. Thanks for looking into this. I'm really enjoying the whole contract pack experience, it's really nice to be able to download a couple of mods and completely tailor the contract game to what I want. Thanks for all you've done so far
  13. Started getting a strange stutter in my career game while outside of the space center. Every few seconds the game would slow then go back to normal. Happened in space, landed, mun, etc. Copied it over to my test install and loaded it up to place a ship in orbit and cancel contracts so I could remove mods to find the bug. First contracts in the list when I hit f12 was the field science ones. Hit cancel and the stutter went away. Tested it by adding contracts and only field science has this problem. I have 5 other contract packs which don't have this.
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