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rafty4

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Everything posted by rafty4

  1. I found that there is actually a second bumper inside that ring which does retract upon command. I've no idea what's going on with the big ring, as it's not visible inside the VAB. I think I'm just going to remove the docking port from Vens by going into VenStockRevamp/PathPatches/utility-pathpatches.cfg until it's been fixed. Where do I find this?
  2. I have been having the exact same issue, and have been attempting to remove the Ven's version of docking ports - this sounds much more preferable, though! Where can I get my mitts on 1.9.2? I actually already have version 1.9.2. Would upgrading to 1.9.3 be preferable, or are there earlier versions that are operable? Or should I continue attempting to butcher Ven's docking ports?
  3. I'm also having an odd bug, (in RO/RP-0) with the jr docking port - they simply bounce off each other, and do not capture - This appears to be due to one big bumper which I cannot retract around the edge, and the smaller one in the middle makes no difference regardless of whether I extend it. Increasing the capture range in the RO files has also made no difference, and docking magnetism appears to have disappeared. This was all previously there in 1.0.4. Is there something really obvious I'm missing? Should I just remove the file in Ven's for the docking port? Many thanks!
  4. My suspicion is it's somehow as a result of porting the game from 1.0.4 to 1.1, although I have others - are you using Ven's stock revamp? Also, is there now a correct drill with which party has their docking bumper extended? Many thanks!
  5. Hi! I'm having issues with docking, in that I'm hitting the port itself (dead center), but just bouncing off - there appears to be no docking magnetism, and no matter how much pushing I do I can't get a capture. I've even been into the RO files and adjusted the capture range from 0.05m to 1.05m, and still no luck. I'm using the small propellant-only docking port. Anybody else had a similar issue? Am I missing something obvious?
  6. I can also confirm that the engines appear to work as advertised in RSS/RO/RP-0. Even after having been ported through from a 1.0.4 save.
  7. To elaborate: We will be starting with a 2D editor (multi-view), and mainly focusing on exporters and importers for .craft and .cfg files. Once we have that all sorted, we may (depending on how well a 3D editor GUI works on mobile) develop it for 3D. For the moment, however, the 'guts' are our priority
  8. Very willing to help, got some android experience with Java and a load of PC C++ experience. Also quite savvy with the pains of a tiny smartphone screen :/
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