FlugleWaffle
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Bottle Rocketeer
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
FlugleWaffle replied to BahamutoD's topic in KSP1 Mod Development
So one of the things Ive wanted to be able to do is have two ships constantly shoot each other but they get destroyed before that can happen. I've tried turning the damage of the Millenium cannons down to 0 in the part config but it still does damage. Is there a way to set damage to 0? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
FlugleWaffle replied to BahamutoD's topic in KSP1 Mod Development
Is this just me or has anyone else had trouble with the millenium cannons not working with guard mode? I can't get them to work fire at all on guard mode. -
No, it happens everytime, regardless of situation. Get close, boom.
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I am now encountering an error when any of my ships approach the KSC. Whenever they get close, the ship just explodes. No explanation. Any thoughts?
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Thanks a bunch! I didn't know about that fix. I'll go test it out. - - - Updated - - - Second question: Is there a way to stop the gross over rotating over aircraft? I could quickly tap 'e' to rotate using an aeris-3 and it rotates like almost half a circle.
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Is there a mod for re-adding the old aerodynamics engine? I absolutely hate the new engine and its making the game irritating and not fun for me. Can a feature be added that allows you to switch between old and new aerodynamics? I was so desperate for a fix that I even made a forum account to post this. Thanks