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ExaltedDuck

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    Spacecraft Engineer
  1. YOU CANNOT UNSEE!!! [imgur]ZjJhp[/imgur] It almost worked, too. Maybe a little trickery with some deploying control surfaces would make it flyable. Although in which direction, the world may never know... [URL="https://www.dropbox.com/s/as170iktov8myxt/yeah%20thatll%20work.craft?dl=0"].craft if you want to try[/URL]
  2. i5 2500K here, also with a 750 Ti and more RAM than a single 32 bit app can address, let alone use. Also all SSD. No platters. Game loads really fast, usually runs smoothly. Loading in crafts I've parked at KSP cause low fps spikes and high parts counts cause noticeable slow down, especially in atmospheric maneuvers. But it's usually totally playable.
  3. I know I'm not the first one to implement or document a craft of this nature, but this was my very first thought upon seeing the new parts a day or two before the update came out, and has proven fun enough to have built a few hours of flight time. unfortunately, at the speed limits imposed by the various part temp limits, it only has about half the fuel it would need for its intended purpose of circumnavigation. But as a both a novelty and stunt plane, it's actually really good. Here's the .craft
  4. I would say it does. And if you'd like to try it out, you're more than welcome. https://www.dropbox.com/s/5rj945rszmktplb/Goliath%20Jr_.craft?dl=0 It's like a kerbal continuation of my love of muscle cars. A whole lot of engine, very little chassis, and WAY more fun than than I could ever express.
  5. I made this. yeah, kinda simplesque next to the last few things people have posted in this thread but it does fly really well for whatever that's worth.
  6. They said I was mad... They shouldn't have doubted themselves. I unveil my latest prototype, the Goliath... junior! TIL: high bypass turbfans lose thrust quickly over 10000m and (along with command seats and airplane tails used as wings) rapidly lose the ability to exist past about 300 m/s. So, I need a few slight adjustments of parts to improve the notexplodability of the design, and roughly double or maybe triple the fuel load. Not a problem, I say. FWIW, it actually handles pretty well and is really fun to fly.
  7. I wonder how tiny a circumnavigator can be made with Goliaths. Edited to add: Actually, that gives my evening purpose. Can't wait to be done with and home from work now. Ugh. 7-8 hours to go.
  8. I don't know. Maybe. Some of us have used launch clamps when raw thrust has been enough to put a craft spooling against its brakes up on its nose. So perhaps, as long as it's just for launching, Xan might approve.
  9. These new parts are a lot of fun. I want to see a tiny personal jet like the one Scott Manley was playing with in his 1.0.5 first look videos. Too bad it can't be flown without ditching from a host craft.
  10. I am really frustrated right now. I've come up with a craft capable of cruinsing at 1740 but the MET automatically starts during loading. If I'm really fast, I can get ignition at t+1 or 2 seconds but my previous velocity contenders would not start ticking the MET until my first stage activation (and it's happening with and without launch clamps). Then, up in the air, I'm running into a strange heating glitch where I have to yaw back and forth to preserve the fuel tanks serving as outboard engine nacelles. If I don't, they'll explode about 8 minutes in. But when I do, the temp goes from bright red, almost dead to brownish-green and flickers for a few seconds, then stabilizes at the lower temp. With these problems, I'm within a second of my personal best. But if everything were working correctly, I think I might be in the running for the top seat again. =\
  11. hmm. thought I had a good idea. Turns out I did if one's definition of good is smoothly accelerating to mach 3 then spinning spectularly out of control and disintegrating. revisions to the idea making the craft a little more traditional let me get up to 1700 m/s at 20000m in about 78 seconds, but from there it ran out out of steam at about 1715 m/s. And I couldn't find a way to spool up power before starting the mission clock. It would load in and start counting whether I hit ignition or not. Back to the drawing board.
  12. I was 2 seconds off Helmut's time and cruised a 270 hdg around 1730-1735 most of the flight, with an excursion to nearly 1750 on the powered initial portion of my descent. correction: 90 hdg. went out to sea eastward on take off. better fuel efficiency that way,and in my experience times end up the same regardless of 90 or 270 heading.
  13. And that ruling is also why the top velocity times have not been beaten for the last couple of months (and might never be)
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