Jump to content

IcepickJosh

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral
  1. This looks really great so far. Are there plans to integrate these parts into the tech tree?
  2. Confirmed as fixed. Thanks for the quick turn around!
  3. OakTree, Thanks for your work on this mod. I really like being able to control the stats of my potential applicants. I'm having an issue with version 0.1.6.0 of the mod where the cost shown in the Astronaut Complex is wrong when compared to the actual cost charged for the purchase of a Kerbal. I'm using KSP 1.0.4 64-Bit on Linux. I am seeing this issue on an isolated installation of the vanilla game with KSI being the only mod installed. I tested this with a fully upgraded astronaut complex and 1M funds. Purchase 1 - L2 Male Scientist with 50 courage and 0 stupidity. Cost listed in placement services window was 97,500. Actual cost was 177,000. Purchase 2 - L2 Female Scientist with 50 courage and 0 stupidity. Cost listed in placement services window was 97,500. Actual cost was 191,300. Purchase 3 - L2 Male Engineer with 50 courage and 0 stupidity. Cost listed in placement services window was 97,500. Actual cost was 205,900. I'm not sure which number is supposed to be correct, but there's a mismatch somewhere. Imagine my surprise when I went from 300k in funds to 35k, heh.
  4. I spent some time working with this mod. It's fun, but I'm having some trouble figuring out how to build a ship consisting entirely of S.H. components that is self sufficient. I came up with a tiny one-kerbal virtual particle lander that can hop around on a low gravity planet and return to orbit. The other ship was gigantic and the price tag was well over 500k. It had to have 16 solar panels in addition to the nuclear core. I couldn't come up with an efficient way to fuel and power a mid-sized craft without including external sources of power and fuel. Either the power requirements of the parts were unsustainable for a mid-sized craft or, in the case of dust -> ore -> power conversion, the dust collection was too low to sustain a reactor. @Carbonjvd, I wasn't able to find any YouTube videos featuring the mod (or written guides). Do you know of any?
  5. I'm having an odd issue with the "landing test" mission. I have completed the first requirement of sub orbital flight but once I'm landed, I can't get the contract to recognize that i've done the seismic scan or mystery goo experiments, as a result I can't unlock the landing tech. Any ideas what might be causing it? http://i.imgur.com/7ENSdVy.png
×
×
  • Create New...