DTPhantom
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Everything posted by DTPhantom
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Fixing the attachment nodes has been on my to do list for a while. If I get enough free time to sit down and really look into it I would love to update it. I really don't know, I'm in the middle of separating from the military and getting a civilian job while going back to school so I don't have a lot of free time anymore. If I get a chance to look at the new version I will certainly try to update the mod. I have a few more designs for antennas that I'd like to make, but like I said above I just don't have much free time anymore.
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I will edit my config files tonight and upload a new version of Antennas that replaces FOR with NEEDS. Thank you @DuoDex for pinging me on this, like I said in my mod thread this is the first mod I've made so it's still a learning process, sorry for breaking Antenna Range in the process. Edit: And done, look for version 1.4, it should show up on CKAN before too long.
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Thanks! I had them as multiple MM patches per part mostly for my sanity, but also because I envisioned people deleting patches if they didn't want that antenna to perform a task. I'll definitely consider consolidating them for when ever I update the mod again. I also have to admit I never really considered texture size before. I'll make sure to address that next patch.
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I've uploaded my mod to Curse since KerbalStuff has shut down. I don't know about CKAN I'll try to figure it out. Additionally I fixed the error for the Scimitar in the AntennaRange config. I haven't added any new content and probably won't for a while, I've started back in school and have a full time job so time is limited. But when I get a break I will try to get some more new antennas out, and maybe finally figure out how to animate them so they're more interesting.
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Not the OP but those changes are easy to make. Go into the parts cfg file and add this line PhysicsSignificance = 1 That will make the lights physicsless, although remember in post 1.0.1 KSP Physicless doesn't mean the same thing as it use too. The parts now have mass and drag, but they add it to the parent part. So if you have an asymmetric layout it won't it won't cause the vessel to pull to that side. To convert the textures to dds just download this tool and feed it the original textures. I used that tool to make my mod and it works perfectly, as long as you don't change the name you shouldn't have to do anything else for the mod to use dds.
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The helical and the yagi are both directional antennas in real life so I made them directional in the game. The reason they're labeled as dishes is because remote tech only categorizes antennas as omni or dish. I'll look at the removing if the DataTransmitter module, thanks. - - - Updated - - - Thanks! That's awesome, I'll include a link in the first post so anyone can find this patch.
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This mod adds six new antennas to the game that are compatible with both Remote Tech and Telemachus. The compatibility is provided through module manger so if you don't use RT or Telemachus just delete the patches and the antennas will still work in a stock game. Includes the following new antennas: H1X Helical Antenna which is a directional antenna with a 35 degree angle and a range of 70Mm YA6 Yagi Antenna which is a directional antenna with a range of 40Gm and a 0.1 degree angle perfect for covering the inner solar system V17-7 Scimitar Antenna which is an Omni antenna with a 300Km range and based off the Scimitar antennas flown on the Apollo command module Q4-4 Quad Helix which is an Omni Antenna with a 100Km range, but unlocked on start and primarily designed to provide a Telemachus Link early in the game LA-7 Log Periodic Antenna which is a directional antenna with a range of 50Mm and a 60 degree angle HU6s-125 Twin Loop is an omni antenna designed to wrap around your 1.25m ship and provide 1Mn of range This is my first attempt at making a mod so please feel free to provide any feedback you've got. Now includes patches for Antenna Range. Download here: http://spacedock.info/mod/98/Antennas Requires Module Manager for Remote Tech and Telemachus functionality. License: CC-BY-SA-NC 4.0 V1.0 -- Intial release V1.1 -- fixed typos in Telemachus module manager patches V1.2 (27 Oct 15) Renamed yagi antenna to log periodic to more accurately represent what it is. Fix node attach rules for antennas, they should attach the right direction now. Added patches for Antenna Range compatibility Added 2 new antennas An actual yagi-antenna that has 40Gm of range, perfect for covering the inner solar system from Kerbin A wrap around omni antenna for 1.25m parts. V1.3 (16 Feb 16) * Fixed Antenna Range file for Scimitar antenna * Uploaded the mod to Curse with the shutdown of KerbalStuff V1.4 (12 May 16) * Fixed configs to stop breaking Antenna Range