Schpulke
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[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
Schpulke replied to jrodriguez's topic in KSP1 Tools and Applications
@nightingale Ehh this bug occure in 32 too. Soo... Its not that I went to your tread and start asking questions. -
Vessel switching pseudo-crash
Schpulke replied to jacksonflats's topic in KSP1 Technical Support (PC, modded installs)
I ques more relevant part is (its cycles forever) 7/14/2015 5:21:03 PM,KerbalAlarmClock,Active Vessel unreadable - resetting inqueue flag (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at DMagic.DMAnomalyList.pqsBuild (.CelestialBody [0x00000] in <filename unknown>:0 at DMagic.DMAnomalyList.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KerbalAlarmClock.KerbalAlarmClock.UpdateDetails () [0x00000] in <filename unknown>:0 at KerbalAlarmClock.KerbalAlarmClock.RepeatingWorker () [0x00000] in <filename unknown>:0 at KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at VesselAutopilotUI.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&) at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0 at IVASun.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at scatterer.scatterPostprocess.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&) at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0 at UnityEngine.Transform.get_up () [0x00000] in <filename unknown>:0 at NavHud.MainBehaviour.UpdateHeadingMarkers (Matrix4x4 worldToCamMat, Vector3 screenEdge) [0x00000] in <filename unknown>:0 at NavHud.MainBehaviour.OnPreCull () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReference: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReference: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.AddVesselFlare (.Vessel referenceShip) [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.GenerateVesselFlares () [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.toggleCoronas () [0x00000] in <filename unknown>:0 at scatterer.SkyNode.UpdateNode () [0x00000] in <filename unknown>:0 at scatterer.Manager.Update () [0x00000] in <filename unknown>:0 at scatterer.Core.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[TSTCameraModule] () [0x00000] in <filename unknown>:0 at TarsierSpaceTech.TSTDOE.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) 7/14/2015 5:21:03 PM,KerbalAlarmClock,Active Vessel unreadable - resetting inqueue flag (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at DMagic.DMAnomalyList.pqsBuild (.CelestialBody [0x00000] in <filename unknown>:0 at DMagic.DMAnomalyList.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&) at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0 at IVASun.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at scatterer.scatterPostprocess.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&) at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0 at UnityEngine.Transform.get_up () [0x00000] in <filename unknown>:0 at NavHud.MainBehaviour.UpdateHeadingMarkers (Matrix4x4 worldToCamMat, Vector3 screenEdge) [0x00000] in <filename unknown>:0 at NavHud.MainBehaviour.OnPreCull () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReference: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReference: System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0 at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.AddVesselFlare (.Vessel referenceShip) [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.GenerateVesselFlares () [0x00000] in <filename unknown>:0 at DistantObject.FlareDraw.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.toggleCoronas () [0x00000] in <filename unknown>:0 at scatterer.SkyNode.UpdateNode () [0x00000] in <filename unknown>:0 at scatterer.Manager.Update () [0x00000] in <filename unknown>:0 at scatterer.Core.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type) at UnityEngine.Component.GetComponent[TSTCameraModule] () [0x00000] in <filename unknown>:0 at TarsierSpaceTech.TSTDOE.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Note that I did encoutered this ussue with x32 in a separte install with mods close to my x64 install. (no texture replacing etc) Last time I got it "fixed' I reinstaled game and mods. It took me more than 4 hours to recreate this bug again (I discovere this bug in career mode, got some tech, remote tech conract to asemble 4 com satelites and bug take place when you have more than one vessel I guess) -
Vessel switching pseudo-crash
Schpulke replied to jacksonflats's topic in KSP1 Technical Support (PC, modded installs)
Is NullReferenceException: Object reference not set to an instance of an object at scatterer.SkyNode.toggleCoronas () [0x00000] in <filename unknown>:0 Is it bad or just fine? -
[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
Schpulke replied to jrodriguez's topic in KSP1 Tools and Applications
I got it in 64bit. Its just screens and log that matters. -
Thats strange, all I did replace is Ksp.exe and KSP_data/mono/mono.dll But than again I encounter strange bug http://forum.kerbalspaceprogram.com/threads/128493-Vessel-switching-pseudo-crash
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Vessel switching pseudo-crash
Schpulke replied to jacksonflats's topic in KSP1 Technical Support (PC, modded installs)
Ehh but I dont know at what I'm looking. -
[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
Schpulke replied to jrodriguez's topic in KSP1 Tools and Applications
Hi! You might want to know that I again ecncountered this ussue( + some other guy ) Here is a tread witsh screens http://forum.kerbalspaceprogram.com/threads/128493-Vessel-switching-pseudo-crash -
Vessel switching pseudo-crash
Schpulke replied to jacksonflats's topic in KSP1 Technical Support (PC, modded installs)
I quees no one looks here but I looked trough irelevant parts I ques. And got to the poin scene change. Here some aprts that I think are scary but i dont know what they are -
Vessel switching pseudo-crash
Schpulke replied to jacksonflats's topic in KSP1 Technical Support (PC, modded installs)
Got figure out how to get log without crash.It here https://www.sendspace.com/file/qfgjpc -
Vessel switching pseudo-crash
Schpulke replied to jacksonflats's topic in KSP1 Technical Support (PC, modded installs)
Hi! I got same error. Reinstalled game and got like 4 hours without it, now its all over again. So its not a solution. Alt+ F2 spams NullReferenceException I got a number of same modes as you Remote Tech EVE KIS KAS USI Firespiter -
[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
Schpulke replied to jrodriguez's topic in KSP1 Tools and Applications
Well played 3 maybe 4 hours. All Is OK. (Unfixed version). -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Schpulke replied to Nertea's topic in KSP1 Mod Releases
Does not work overall or just with reactor from near future? -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Schpulke replied to Nertea's topic in KSP1 Mod Releases
So does it work? -
[1.0.5] Heat Management (No longer supported)
Schpulke replied to Randazzo's topic in KSP1 Mod Releases
Hm and how to cool them off? -
[WIN][1.0.X] KSP x64 Total Unfixer [v2.2 04/08/2015]
Schpulke replied to jrodriguez's topic in KSP1 Tools and Applications
I got rid of some mods and, well x32 works fine. 15-18 changes before memory leaks push over the limit. Same mod install x64 1-2 change. And this bug all over again. Tried to isolate it by deleting mods one by one nothing. x32 works x 64 bug. Started new career in x64 works fine. So it must be a corrupted save file.