dinosaurJR
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About me
Bottle Rocketeer
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So we can use rockets and / or ions?
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Hmmm... Could be that the "DTA Download Manager" was screwing me around... Tried the old school "download file" option and it was saved in a flash! Let the fun commence!
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Thanks fo the tip - I have the infinidices mod - it is very good. I just fancied me some minigun action, is all...
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Gents, I cannot for the life of me get this download link to work. I get the first 26% of the file then my D/L speed drops to 0bps. Any subsequent attempt to download results in an error and / or a "cannot load page" message... Anyone else having this issue?
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Challenge pack (And it's good this time!)
dinosaurJR replied to Souper's topic in KSP1 Challenges & Mission ideas
Methinks we are being trolled. Four badly thought out challenges that blatantly ignore the guidelines from the same guy on the same day? Come, come, Mr. Bond, you disappoint me... -
I am so glad somone else chose to be "that guy". I was "this" close...
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The Ultimate VTOL Challenge
dinosaurJR replied to Fengist's topic in KSP1 Challenges & Mission ideas
I have no words that could ever describe how much I love the Science Train V. Only tears. Tears of joy. -
The Kerbhound Challenge
dinosaurJR replied to montyben101's topic in KSP1 Challenges & Mission ideas
Hmmm - working on something but am struggling to get above 349m/s... This is in stock, mind you... -
Of course it is, for a given amount of predictable. So are any results from FAR. So are any results from real life. It is called "Physics". But then you need to build the thing, take off, fly it to the edge of the performance envelope you have oh so cleverly calculated (without crashing) keeping it under 1000m altituide (without crashing) and then land it on a runway (without crashing). Without the actual flying part (without crashing) this challenge becomes so much sitting in your room alone playing with your slide rule... As for the intake in a cargo bay thing - it makes sense to me; you elimiated the drag from the intake by placing it inside a streamlined air tank. The broken bit, I guess, is that FAR doesn't calculate the air in the cargo bay as a resource so it doesn't take into account that the air inside the cargo bay would be used up fairly quickly, giving you an infinite supply of air and a very low drag air intake. Bloody nice design idea, though, fluffysnowcap :
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I'm seeing several isues with the post above. - Not landed on the runway (at least no proof that it did). - No pic at top speed (or near it as I think it might be challenging to get a pic at top speed) - Flight went over 1000m, and there is no proof that the speed was reached above the challenge ceiling. - Isn't it the Highest Speed Achieved that we should be looking at? Not the Highest Speed Over Land? Can I recommend a FAR and non FAR leaderboard too? Making a fast low altitude aeroplane is most deffinitely possible without FAR.