Frizzon
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
Frizzon replied to tony48's topic in KSP1 Mod Releases
It's in the KSP install folder- 1,969 replies
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- totm mar 2022
- rss
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Well, this certainly looks interesting. Good luck with the project.
- 35 replies
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- 1
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- realism
- historical
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What features in a DLC would you happily pay for?
Frizzon replied to Rocket Farmer's topic in KSP1 Discussion
Can't think of much that mods don't already do. But with that I'd probably like some mod-like features added into the game, such as they don't break so often or maybe can be done in a more optimized way. Visual enhancements, now my pc isn't too powerful, but I find that playing without clouds for Kerbin is almost unplayable. I'm not asking about a full on graphics card melter but some simple cloud layer, which could maybe be improved in the settings for those with better machines. Sound enhancement. One of my favorite mods is Real Plume, not so much for the improved plume of engines (which is awesome on its own) but mostly because it makes the engines sound like real, powerful rocket engines. Some kind of life support, even if simple. Snacks is the simplest LS mod that comes to mind, probably something along those lines would be the best as to not over complicate the game. This one is highly unlikely, but would make me buy it right away. A RO like change of the game. Make it realistic as much as possible. This one is the one that I don't know if it exists as a mod. Closest I know is procedural parts. The possibility to create our own parts, within the game, not having to resort to extra programs and configs, but an fairly easy and approachable way for everyone to make parts as they want them to be and not be so limited. -
[KSP 1.3.1] Stock Size Real Solar System [0.0.3.1]
Frizzon replied to Galileo's topic in KSP1 Mod Releases
Hey loving the mod. For some reason though, Titan appears to me totally black. Only happens with the clouds settings. Some screenshots. Also added a ss of the mods I'm currently using, which is only SSRSS and its requirements. Installed all via ckan, also I'm running the game in x64 if that helps. I've tried both the low and high res clouds.- 598 replies
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- ssrss
- stock size
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Frizzon replied to Nils277's topic in KSP1 Mod Development
But not all fertilizers are organic. -
Navball functionality while in EVA mode.
Frizzon replied to Dante80's topic in KSP1 Mods Discussions
http://forum.kerbalspaceprogram.com/threads/130260-WIP-1-0-4-EVA-Enhancements-pitch-roll-navball-and-more!-v0-9-1 -
Maybe you could show an example of what you want, a real life picture or something.
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Frizzon replied to Nils277's topic in KSP1 Mod Development
Fat kerbals. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Frizzon replied to Nils277's topic in KSP1 Mod Development
Sounds like the Hangar mod http://forum.kerbalspaceprogram.com/threads/88933 -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
Frizzon replied to Nils277's topic in KSP1 Mod Development
Awesome, I love your mod. By far my favourite for ground bases. Yeah I'll totally not be coming back here and check every 15 minutes now -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
Frizzon replied to Felger's topic in KSP1 Mod Releases
I love this mod, especially your addition of the KW sounds. Though, should liquid fuel engines leave so much "smoke" behind them? I mean IRL they leave practically nothing, even less than stock ksp. -
I see no reason, nowhere it's said that the Kerbol System is a recreation of the real solar system. Jupiter isn't green and Venus isn't purple. And I'm pretty sure I read somewhere that, at least at some point, there were plans on adding a second gas giant and Eeloo would change to be a moon to that planet.