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Rocket Scientist
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8bitgammers started following Alphasus
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Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Think we have a league battle coming up soon where I can test some new missiles. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Ahh sorry about that. Somehow that and dawn came up as synonymous... EDIT: look up aurora meaning and read the 2nd definition. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
No. Aurora is another word for dawn. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Hit it the 1st time with the Aurora and separated the probe and the pod. Hit it the 2nd time, destroying or separating all missiles onboard. Labal is still alive. 1 missile remains on the Aurora. Link -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Good news. New missiles pretty soon. Fighter mount capable and should actually pop an Eos(I use persists for testing of ships if I don't have craft files). Should be fully tested by our league battle if that happens. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
This isn't a league match. We would just have a 2nd one. I need new missiles and fighters to optimize my ships. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
That's fine. My missiles will be redone by the time of the tournament. Also I'll have some fighters -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Yeah, but I have an extra ship on you. Also, I can outrange you in an unarmed 1v1 which lead to an interesting stalemate condition. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Fired 1 missile, stripped off some composite plating. Fired a 2nd missile, clipped inside and dislodged some stability. Pilot killed. Fired a 3rd missile, more instability, no missiles. Crashing into Ike, burned prograde to try to save it. Not enough electric charge to sustain a burn prograde, hyper-edited to 38km circular. Recircularized the Dawn at a higher altitude. Turn 2 Complete -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
Unfortunately, that's what they do on impact. The 2S is so part dense that its death is just parts flying out. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
I didn't. Bottom, below the main post. -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
“2 task forces were sent to Ike in response to the sighting of a fleet headed by Eos-class subcapital ships. One task force kept in a high-energy state so less delta-v would be needed, and had less range. The more maneuverable task force took a lower orbit. This was the first test of the aging Pico-class subcapital ship in a long time, which had been aided by iterative design concepts. The fleets were prepared to prevent an aggressive action from the other fleet sent to Ike, and we hope no conflict occurs." Fleet in Position -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
What planet should our duel be around? -
Naval Battle League 2016-2018
Alphasus replied to Spartwo's topic in KSP1 Challenges & Mission ideas
So, no double elimination? It's more battles but it prevents MM from screwing people over. -
Calculus tomorrow! We can do this!