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Vegetal

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Everything posted by Vegetal

  1. Seems a little over complicated to me, especially if it is only to make LKO. Now, for taking off from minmus, the idea is to be able to point the nose above the horizon before thrusting. I have a spaceplane which has the CG so close to the rear landing gears that I was able to do that with just the cockpit's reaction wheels. I tried the same on the Mun....lol. Ended up having to run off a crater side to have enough "air time" to go vertical and thrust out to orbit. Very kerbal...
  2. One helpful thing I noticed fellow kerbonauts: When taking off, your cargo needs struts in order to stay all nice inside the cargo bays. But if your cargo is another ship that is intended to return to the parent craft in order to land, now what? Well....if it fits snugly on the cargo bay, no problem. It wont clip through after undocking and docking again, which is nice since you can land without the cargo wobbling around, even without struts. Makes sense if you think about how the engine works. You can clip parts when building, and as the cargo is still considered part of the craft when taking off, it is allowed to clip through objects of this same craft. After it undocks, it becomes another entity, which collides with others.
  3. Well, you can increase the angle of incidence of your wings on the SPH, that kinda simulates the lift from an assymetric aerofoil.
  4. Well, restarted and managed to land safely....after a dozen quickloads. Some minor clipping on the rear landing gears was causing my plane to snap in half That's the problem on not fully testing spacecraft before critical missions. One thing I noticed on KSP is that it starts bugging after playing for a while. On another occasion I sent 3 ships in a row to duna, taking advantage of the launch window, but as I switched between them to make minor course corrections, the last one always got hit by the Kraken, no matter which ship I chose after loading, it happened to different designs. This kind of Kraken only hit me in interplanetary space for some reason, I now always quicksave before going into the tracking station to command a ship en route.
  5. Does anyone here have a workaround for this bug? I have a big spaceplane waiting to land but everytime I get close I lose a wing or something Landing on the island is a no-go also, last time it happened way high in the atmosphere.
  6. I like your idea sir. PS: I don't even use the hitchhiker, i use the mk2 crew pod. Same amount of Kerbals, half a ton lighter....it also fits a big LF tank nicely for nuke ships
  7. I mean, the Mk3 cockpit takes 4 kerbals, a lot more mono and electric charge, is more resistant to temperature (and impact i guess).....and is lighter. I just don't use it anymore I think it should weight 3.something tons, it just feels nerfed now. Anyone here agree?
  8. Select your entire rocket by pressing on the root part Press Q Place it and save it Profit!
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