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randomks

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  1. Hello, I was wondering how you change the SOI on a planet. for example I relocated gilly into a 1 000 000m orbit around kerbin, but whenever I try to intersect it "interfears" within 1m?!?!
  2. well I figured out the texture replace. it is stupid easy. I just needed to do was put the .dds file from a rss texture repo into the "defaults" file in texture replacer, and rename. GameData/TextureReplacer/ Default/kerbalHead // teeth and male head Default/kerbalHeadNRM // teeth and male head normal map Default/kerbalGirl_06_BaseColor // female head Default/kerbalGirl_06_BaseColorNRM // female head normal map Default/kerbalMain // IVA suit (veteran/orange) Default/kerbalMainGrey // IVA suit (standard/grey) Default/kerbalMainNRM // IVA suit normal map Default/kerbalHelmetGrey // IVA helmet Default/kerbalHelmetNRM // IVA & EVA helmet normal map Default/kerbalVisor // IVA helmet visor Default/EVAtexture // EVA suit Default/EVAtextureNRM // EVA suit normal map Default/EVAhelmet // EVA helmet Default/EVAvisor // EVA helmet visor Default/EVAjetpack // EVA jetpack Default/EVAjetpackNRM // EVA jetpack normal map Default/HUDNavBall // HUD NavBall Default/IVANavBall // IVA NavBall, horizontally flipped Default/GalaxyTex_PositiveX // skybox right face Default/GalaxyTex_NegativeX // skybox left face Default/GalaxyTex_PositiveY // skybox bottom face rotated for 180° Default/GalaxyTex_NegativeY // skybox top face Default/GalaxyTex_PositiveZ // skybox front face Default/GalaxyTex_NegativeZ // skybox back face Default/moho00 // Moho Default/moho01 // Moho normal map Default/Eve2_00 // Eve Default/Eve2_01 // Eve normal map Default/evemoon100 // Gilly Default/evemoon101 // Gilly normal map Default/KerbinScaledSpace300 // Kerbin Default/KerbinScaledSpace401 // Kerbin normal map Default/NewMunSurfaceMapDiffuse // Mün Default/NewMunSurfaceMapNormals // Mün normal map Default/NewMunSurfaceMap00 // Minmus Default/NewMunSurfaceMap01 // Minmus normal map Default/Duna5_00 // Duna Default/Duna5_01 // Duna normal map Default/desertplanetmoon00 // Ike Default/desertplanetmoon01 // Ike normal map Default/dwarfplanet100 // Dres Default/dwarfplanet101 // Dres normal map Default/gas1_clouds // Jool Default/cloud_normal // Jool normal map Default/newoceanmoon00 // Laythe Default/newoceanmoon01 // Laythe normal map Default/gp1icemoon00 // Vall Default/gp1icemoon01 // Vall normal map Default/rockyMoon00 // Tylo Default/rockyMoon01 // Tylo normal map Default/gp1minormoon100 // Bop Default/gp1minormoon101 // Bop normal map Default/gp1minormoon200 // Pol Default/gp1minormoon201 // Pol normal map Default/snowydwarfplanet00 // Eeloo Default/snowydwarfplanet01 // Eeloo normal map You give the new file a name from the left and it changes whatever matches on the right. this is probably pretty obvious but I just couldn't get it.
  3. Hello, first post. I have tried RSS and I love the visuals, but it is way to hard for me. I like the stock ksp physics and distances but just want to change how the planets look and the names into what they really are. I have download texture replacer and the RSS texture packs but I am unable to locate where I would change the .cfg to link to the new image instead of the old. If that is even how you do it. I also have korpurnicus if that helps. I even tried rescaling my own RSS but couldn't manage the orbits (I changed the radius and masses successfully.) what i am asking for is maybe some pictures or a good walkthrough. i know texture replacer has one in the file but it is a little hard to understand for a noob. Also not sure if posted in right place. TLDR: want ksp to use real life textures but keep system the same.
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