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npt

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Everything posted by npt

  1. Squad and PathPatches will give you the redone textures without any new parts.
  2. Edit Utility.cfg and delete the dockingPort sections.
  3. I see the same thing (on OSX), and so disabled the VSR docking port textures.
  4. Try editing the save to change the panels' state from EXTENDED to RETRACTED, then re-extending in-game.
  5. Remove the engineLargeSkipper section from VenStockRevamp/Squad/Parts/Engines.cfg
  6. Try editing the save file to retract the panels (change stateString from EXTENDED to RETRACTED) and re-extending them in-game.
  7. Looking at the last commit, due to the find-and-replace to change the release name FAR apparently now uses Runge-Lanchester integration
  8. If I transfer a crew member to an (inflated!) Kerbal Safety Bubble, their portrait disappears from the lower right of the screen. However, I can still right-click on the Safety Bubble and transfer them to another module, at which point their portrait reappears. Is this expected behavior?
  9. I successfully fixed a similar issue by editing the save to retract the panels (change stateString on the panel from EXTENDED to RETRACTED) and re-extending them in-game.
  10. I haven't seen functional problems with the docking port, but cosmetic ones. The 1.25m docking port looks fine in the VAB, but is very dark in flight:
  11. Is there a simple description anywhere of how to make a plane more dynamically stable? I can use the stability derivative simulation to show that my plane isn't (e.g. fast undamped pitch oscillations given ~any starting conditions in the longitudinal stability window), but I don't know how to relate the instability to the stability derivatives, and I don't have any intuition for how to change things to reduce it (even though I was able to make all the stability derivatives green).
  12. Here's a cfg that should do so; it copies the diameters for the stock chutes from RealChute so RealChuteLite can use them. (RealChuteLite is importing the chute configurations from the stock config, but it expects diameters instead of the stock config's drag values.) (It looks like chutes will still be more uniform than in stock, because the max temperature and specific heat are hardcoded in RealChuteLite.)
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