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Everything posted by CucumberMoose
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Omg, thank you soooo much!!!!, ive been waiting wat feels like ages 4 this!!! Thank you!!!! :D [COLOR=silver][SIZE=1]- - - Updated - - -[/SIZE][/COLOR]
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Boulder co cloud help needed
CucumberMoose replied to CucumberMoose's topic in KSP1 Technical Support (PC, modded installs)
Never mind everyone, I fixed it If anyone else is having this issue its because you need to go into your GameData/ActiveTextureManagement/ActiveTextureManagementConfigs and remove the BoulderCo.cfg -
Well everyone, Ive had the Boulder Co cloud folder in my game folder since 1.0.4 and took it out because it was being buggy. Now its 1.0.5 I thought I would try it again and it still has the issue (no surprise). So I finally felt like asking all you fine Kerbalnaughts out there how to fix this; Whats happening is the clouds and/or atmosphere has small white flashing spots all over. (Unfortunately they are too similar to the clouds that pictures wont help.)
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R.a.p.i.e.r how to use?
CucumberMoose replied to CucumberMoose's topic in KSP1 Gameplay Questions and Tutorials
You are defiantly right about not getting too slow, but I have found that since they added the supersonic flight mechanics to the engines, The R.A.P.I.E.R engine works a bit like a scram jet engine, terrible a subsonic speeds, but once it gets fast enough it works excellently, thats why ppl are having so much trouble, its just getting past subsonic speeds thats difficult. -
its Been a while since the lat update Valerian, 1.0.5 is out and Planet shine falling behind in 1.0.2 D: Can you update it please
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R.a.p.i.e.r how to use?
CucumberMoose replied to CucumberMoose's topic in KSP1 Gameplay Questions and Tutorials
Thank you all, It help me a lot, it really did! I go on Ksp first time after reading your comments and First try/design, It Worked!!! And like a charm may I add! Not only did I get it into a stable orbit, using the R.A.P.I.E.R engine, using Mk 2 Plane pieces, using a cargo bay (it has a 2m cargo bay, which is awesome!!) and Stable, It got into space with quite a bit of fuel to spare!! Heres what it looks like; Its only a prototype in atm, just some wings, engine and fuel. But The way it performed, I highly believe it can handle any utilities, etc that I need to add. Thnx again everyone (if the image didn't show here is a link; http://imgur.com/nojp89H ) -
Welcome to The Forums [h=2]CommanderSpork [/h]
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Welcome Aboard, may your Flights be explosive and your Kerbals Bad-ass
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Watch Scott Manley Tutorials on Youtube, Ive been watching him play ksp 4 about 2-3 years now, and his content is in-depth and enjoyable
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The R.A.P.I.E.R Engine, Worth using or not? I have made various SSTO [space Plane(s)] with the Rapier engine that have successfully gotten to orbit many times, but they are all tiny and almost completely useless, I want to make a WORKING SSTO preferably using Mk 2 plane parts, with a cargo bay at least ( and of course with the R.A.P.I.E.R engine(s) ). I have tried 5-7 times now and my best was 70% complete orbit at 80 000, Can anyone Help me Please!
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All who at least experienced modding in ksp 0.90 or sometime b4 well know that Romfarer made some awesome mods back in the day [Personal Favorite was the sunbeam one especially] There were simplistic, user- friendly and Stock-Friendly. but now all of his mods are out of date (since 1.0). I created this thread mainly to ask modders if they can get a hold of the/a mod(s) and update them/it please. It would be really appreciated otherwise, maybe you guys out there could share some fond memories of the mods romfarer gave us all.
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New kerbalnaut, adding avatar/profile picture?
CucumberMoose replied to marqush's topic in Welcome Aboard
wait, does that mean 5 of your posts, or five posts on threads you've made ???