The gold domes are, like most of the other parts of the base, from USI Kolonization System (MKS/OKS). They just have the lights on, makes it easier to land ships near the base in the night
As for the mods list, I have quite some:
Right now, EL is 5.5.4, CKAN listing is wrong. All this setup worked perfect until that quicksave/reload.
I have noticed in the log file that when I open the UI, this message is thrown:
[EXC 23:39:28.098] NullReferenceException: Object reference not set to an instance of an object
ExtraplanetaryLaunchpads.DropDownList.DrawBlockingSelector ()
ExtraplanetaryLaunchpads.ExBuildWindow.SelectPad_start ()
ExtraplanetaryLaunchpads.ExBuildWindow.WindowGUI (Int32 windowID)
UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
This is the Survey Stake in the savegame (persistent.sfs)
VESSEL
{
pid = a764681a34dd4644a948068421ad883b
name = Survey Stake
type = Unknown
sit = LANDED
landed = True
landedAt =
splashed = False
met = 106.11999762803316
lct = 19179048.9287121
lastUT = 19179155.048709728
root = 0
lat = -7.1364972279061112
lon = -8.3140652392637175
alt = 0.2209672605531523
hgt = 0.200004295
nrm = 1.75833702E-06,1,-2.62260437E-06
rot = 0.490510881,0.500442266,-0.567072451,0.4328807
CoM = 0,0,0
stg = 0
prst = False
ref = 0
ctrl = False
cPch = 0
cHdg = 0
cMod = 0
ORBIT
{
SMA = 30043.87123568328
ECC = 0.99708687660723128
INC = 7.1364972279060632
LPE = 90.000000000003496
LAN = 215.04775494643167
MNA = -3.1415926535865126
EPH = 19179155.048709728
REF = 3
}
PART
{
name = ExSurveyStake
cid = 4294824976
uid = 1427012726
mid = 3063283464
launchID = 99
parent = 0
position = 0,0,0
rotation = 0,0,0,1.00000012
mirror = 1,1,1
symMethod = Radial
istg = -1
resPri = 0
dstg = 0
sqor = -1
sepI = -1
sidx = -1
attm = 1
srfN = srfAttach, -1
mass = 0.00163800002
shielded = False
temp = 280.84797351946293
tempExt = 280.85177712446654
tempExtUnexp = 280.84269130936656
expt = 0.5
state = 0
attached = True
autostrutMode = Off
rigidAttachment = False
flag = Squad/Flags/default
rTrf = ExSurveyStake
modCost = 0
EVENTS
{
}
ACTIONS
{
}
PARTDATA
{
}
MODULE
{
name = ModuleKISItem
isEnabled = True
staticAttached = True
stagingEnabled = True
EVENTS
{
}
ACTIONS
{
}
UPGRADESAPPLIED
{
}
}
MODULE
{
name = ExSurveyStake
isEnabled = True
bound = False
use = 0
stagingEnabled = True
EVENTS
{
}
ACTIONS
{
}
UPGRADESAPPLIED
{
}
}
MODULE
{
name = USI_ModuleRecycleablePart
isEnabled = True
stagingEnabled = True
EVENTS
{
}
ACTIONS
{
}
UPGRADESAPPLIED
{
}
}
MODULE
{
name = ModuleTripLogger
isEnabled = True
stagingEnabled = True
EVENTS
{
}
ACTIONS
{
}
Log
{
flight = 0
0 = Land,Minmus
}
UPGRADESAPPLIED
{
}
}
}
ACTIONGROUPS
{
Stage = False, 0
Gear = False, 0
Light = False, 0
RCS = False, 0
SAS = False, 0
Brakes = False, 0
Abort = False, 0
Custom01 = False, 0
Custom02 = False, 0
Custom03 = False, 0
Custom04 = False, 0
Custom05 = False, 0
Custom06 = False, 0
Custom07 = False, 0
Custom08 = False, 0
Custom09 = False, 0
Custom10 = False, 0
}
DISCOVERY
{
state = -1
lastObservedTime = 0
lifetime = Infinity
refTime = Infinity
size = 2
}
FLIGHTPLAN
{
}
CTRLSTATE
{
pitch = 0
yaw = 0
roll = 0
trimPitch = 0
trimYaw = 0
trimRoll = 0
mainThrottle = 0
}
VESSELMODULES
{
FlightIntegrator
{
}
ModuleSwapConverterUpdate
{
}
}
}
And the survey module of the Survey Station (also from the savegame):
MODULE
{
name = ExSurveyStation
isEnabled = True
StationName = Minmus One
stagingEnabled = True
filename = C:\Kerbal.Space.Program.v1.2.1.1604\saves\default\Ships\VAB\Medical Bay.craft
flagname = Squad/Flags/default
state = Idle
paused = False
KACalarmID =
EVENTS
{
}
ACTIONS
{
}
BuildCost
{
Required
{
BuildResrouce
{
name = MaterialKits
amount = 16839.999215640164
}
BuildResrouce
{
name = SpecializedParts
amount = 1113.7566407735987
}
}
Optional
{
BuildResrouce
{
name = ElectricCharge
amount = 5000
}
}
}
BuiltStuff
{
Required
{
BuildResrouce
{
name = Machinery
amount = 0
}
BuildResrouce
{
name = Recyclables
amount = 0
}
BuildResrouce
{
name = MaterialKits
amount = 0
}
BuildResrouce
{
name = SpecializedParts
amount = 0
}
}
Optional
{
}
}
UPGRADESAPPLIED
{
}
}