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Posts posted by Kram45
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I'm not sure if its a bug or what, but when I go to dock my space craft with my space station both of them rotate prior to docking and I can't stop them.
EDIT: It seems toggling toque stops the problem.
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On 7/18/2016 at 9:12 AM, Phineas Freak said:
@Kram45 RT has changed the way that it saves it's data (separate for each save) so you have to load your save, open the RT UI and reload all the available ground station configs.
Cool, thanks man!
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Hey guys I've been trying to add ground relay station, but they don't show up.
Here is an example one:
{
STATION
{
Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc489
Name = JC Relay Station
Latitude = -0.131331503391266
Longitude = -150.594841003418
Height = 1000
Body = 1
MarkColor = 0.996078,0,0,1
Antennas
{
ANTENNA
{
UpgradeableOmni = 4E+06;3.0E+07;7.5E+07
Dish = 0
CosAngle = 1
}
}
}
}
} -
Hey guys, this is my space shuttle ''Aquarius '', named after the Apollo 13 LEM.
STS-1 Test out Aquarius.
Goals Launch, complete 5 orbits, open cargo bay, close cargo bay, return and land at KSC.
I have many mods installed, but me shuttle is completely stock bar an APAS docking port from the CXaerospace mod.
Mission Outcome Success!
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5 hours ago, FlyMeToTheMinmus said:
It's an old bug which had a fix involving changes in the persistant save file, but this fix was found and written up pre-1.1, so due to how nodes work now some of the instructions are wrong, and there hasn't been an updated method I've found yet. In my experience, it hasn't just been cxg's parts that suffer from this, I've seen it happen with Tantares parts as well. It might be worth asking @Claw about this, as they produced the last guide for fixing this.
Yes, I saw EJ had the same problem last night but as I'm a 'noob' so to speak with code I'm not sure how he fixed it.
EDIT: It seems that it is a chance bug as I have been getting it and then it's fine, so fingers crossed something can be done.
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No, I can't switch between them. They are acting like 1 vesicle.
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Hey, I'm having a weird buy were I click undock on apas, and they won't undock and I can't see anything in alt-f2. Anyone having the same problem or know how to fix it?
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I can't get the mun nor minmus texters to appear, any advise?
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Hi, I'm new to this mod and I don't know what I'm doing wrong, but these are the only ribbos that appear for me
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23 minutes ago, Ziw said:
Your arm is assembled incorrectly. Yellow arrows on the parts indicate the fixed half, the half of the part that IR considers the anchor point. Your hinges are assembled in reverse.
Silly me! thanks man
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I've been wanting to use an arm on my station for a while but this happens every time i get it on to the station.
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I've been wanting to have an arm on my station for a while now but every time I get it up there this happens!
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1 hour ago, Speadge said:
he uses texture replacer... if u check the config in TR folder, u see its loading the textures from KSPRC folder.
so if u delete everything that comes with KSPRC but keep TR and those textures ONLY in KSPRC folder, u might be fine
Ok thanks.
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I love the mun and minmus textures, but ksprc just lags my game . Is there a way to take the textures out and put them into something like texture replacer?
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Khronicle Of Kerbin
Chapter 1
With the facilities built, the testing done it the time for the ‘New Kerbin Space Program’ was ready for its first flight. The first vehicle to be launched is called ‘Origin Multi-Purpose Launcher’ or ‘The Origin Launcher’.
This rocket consists of 2 stages. The first consists of 4 strap on boosters and a center booster. The 4 boosters feed fuel into the center booster so at separation the center booster has full fuel giving the rocket enhanced power and payload capabilities.
The vehicle has 5 LV-T30 and 4 MK 55 engines on the 1st, and a single LV-T45 on the 2nd stage. This vehicle takes about 3 and a half minutes to make it into a 150 X 150 orbit. Speaking of orbits, this vehicle has a max payload capacity into a stable orbit of 3 and a half tons.
Origin Mission 1
Mission Name: Origin TF 1
Mission Type: First all up test flight of the ‘Origin Launcher’
Mission Description: Send a 3-ton mass simulator into a 150 X 150 equatorial orbit.
Liftoff
Post Booster Separation
Vehicle In Orbit
Mission Time: 3Hr 43Min
Mission Outcome: Complete success.
The 2nd stage and payload were de-orbited and lost connection with the vehicle 3Hr 43Min after launch.
With the flawless test mission, the next mission with slated for 2 weeks later. This time the payload would be a 2 and a half ton scanner with would go into a 150 X 150 polar orbit for 15 – 20 days and would be boosted up by on board prolusion in to a 750 X 750 orbit were it will remain for the rest of its lifetime.
Origin Mission 2
Mission Name: Kerbin Scanner 1
Mission Type: Unmanned, Polar Orbit Satellite
Mission Duration: On going.
Night launch
Booster Separation
Scanner release
*Note the broken solar panel.
Scanner deployment
Mission Outcome: Successful.
With that mission on going, and the launcher tested it was time for the first manned flight.
But, that’s all for now!
Kram45.
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11 hours ago, steve_v said:
Probably #9619.
Thanks
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Hi guys, just added far into the game and I see that my PE is dropping by about 1 meter every 3 seconds and I'm just wondering if this is intentional or if it is a stock bug?
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22 hours ago, WildBillKerbin said:
As far as I know, these particular switches are all just for show and to give your Kerbals something to distract... ahem, to play with... er, to do on their long, boring voyages.
Maybe someday KSP will add simulated systems to the game, but for now, these don't do anything but look cool and finish out the IVA.
Thanks!
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Just now, mtpatane said:
How, after reading the above series of posts, did you deem it necessary to ask this question?
My apologies I haven't seen the topic for a while and jumped the gun before reading into it more
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@Proot Are you giving up ksprc?
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1 hour ago, MOARdV said:
There should be a lot more stuff in there. You might try completely removing the MOARdV/FlightSystemsRedux directory and re-installing it. And make sure you have the ASET Avionics pack installed, too.
Ok thanks!
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@MOARdV Am I doing something wrong or is this all that's in the game right now? It is missing alot of stuff from your pic.
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- Hi guys, I'm starting a blog/story thread about the 'New Kerbin Space Program', I have the intro done but I will be waiting until 1.1 comes out before I start doing mission and posting screenshots. This will be ether a bi-weekly/ Monthly thing so I hope you enjoy!
Khronicle Of Kerbin
Intro
Hi guys this is a blog like thread were I will be documenting the trials and tribulations of the ‘New Kerbin Space Program’ or (NKSP).
The original Kerbin Space Program was started in 438 AK (After Kracken). It was started by a group which consisted of: 3 pilots, 4 engineers and 2 scientists. They often referred to themselves and ‘’Rocket Men’’. Each group had a leader/commander (Pilots) Jebediah Kerman Snr, (Engineers) Bill Kerman Snr, and (Scientists) Bob Kerman Snr. Ironically each of these men would have kid with the same name and go into the same fields as their fathers, but we’ll get to that later. These men are considered as Kerbins first space programs ‘’Founding fathers’’.
Each group had a certain job to do as they knew that why everyone could use their own unique qualifications.
Pilots would design the cockpit for manned missions, they would also be the commander for any manned flights. For unmanned they would fly the craft from the group as remote guidance units had not yet been invented.
Engineers would design, test and build the rockets that would launch the payloads. They would also co-design the cockpit with the pilots
Scientists had by far the hardiest job they were in charge for the fight plan, this means that they plan the trajectory of each mission. They also were in charge of creating propellants so they vehicle would have as much thrust as possible and lastly they would be in charge in the scientific payloads.
Once people heard about the space program they started applying and within 6 months of creation the work force had gone from 9 to 325.
Their unmanned program called ‘Genesis’ had 4 flights:
Mission 1
Mission Name: Genesis 1
Mission Type: Unmanned, Sub-Orbital
Mission Description: To test the Genesis rocket with an active 1st stage and dummy 2nd stage and payload.
Mission Duration: 20 minutes and 23 seconds
Mission Outcome: Overall Success.
Mission 2
Mission Name: Genesis 2
Mission Type: Unmanned, Orbital
Mission Description: To test out the 1st and 2nd stage together with a dummy payload.
Mission Duration: 3 hours 26 minutes 14 second
Mission Outcome: Overall Success
Mission 3
Mission Name: Genesis 3
Mission Type: Unmanned, Orbital
Mission Description: The first ever satellite is launch into orbit. This satellite is sent into a polar orbit it took pictures and videos for 45 days after launch.
Mission Duration: 45 days 2 hours 4 minutes
Mission Outcome: Overall Success.
Mission 4
Mission Name: Genesis 4
Mission Type: Unmanned, Orbital
Mission Description: This mission tested out the Columbia 1-man capsule. It mad 3 orbits and deorbited itself and made a successful re-entry and landing
Mission Duration: 2 hours 4 seconds
Mission Outcome: Overall Success
The group would have 5 years of unmanned flights before their first manned flight.
There would only be 2 flights…
Manned Mission 1
Mission Name: Genesis M1
Mission Type: Manned, Orbital
Crew: Luke Kerman
Mission Description: 1st manned flight. Completed 2 ¼ orbits before a planned re-entry.
Mission Duration: 3 hours 2 minutes 2 seconds
Mission Outcome: Overall Success
Luke got a heros welcome home he would never fly again. Although he was Capcom for the next mission.
Manned Mission 2
The original crew was meant to be Ken Kerman but he came down with the measles so Jack Kerman replaced him.
This mission would be the last mission to the Kerbin Space Program…
While being placed in his capsule an over pressure event happened in the 1st stage.
(It would later be determined that a H2 02 canister in the 1st stage blew up when it was stirred).
Jack Kerman and his white team of Neil Kerman, John Kerman, Frank Kerman and Chris Kerman all persisted. The launch site was in gulfed in a massive fireball.
Mission Name: Genesis M2
Mission Type: Manned, Orbital
Crew:
Ken KermanReplaced by Jack KermanMission Description: This was going to test the CSM antenna and guidance system in more detail
Mission Duration: 0 Seconds
Mission Outcome: Catastrophic Failure.
After that nobody was willing to go on so the project was abandoned. Many outsiders were convinced that this project being abandoned was only a short term thing but it wasn’t.
Now here’s were New Kerbin Space Program beings, 23 years after the first space program. Remember the ‘’Founding Fathers’’ of the first space program Jebediah, Bill and Bob, well their kids named after their fathers also went into the same fields as their fathers.
The boys being good friends for years decided that as they had follow in their father’s footstep thus far that they might as well look up and head for space. Although the boys made a pack that though out their time with the space program that they would never give up in the face tragedies in honour of Jack and his white room crew that lost their lives all those years ago. After that they began to employ hundreds of people and soon 762 people were employed. There was some deference’s this time around though as instead of 3 main groups Pilots, Engineers and Scientists there are now about 14 group focusing on different things like
- Launch facilities
- Orbital Mechanics
- Payloads (Unmanned)
- Capsule
- Launch vehicle
Jebediah had manged to get his hands on the genesis blue prints, and after talking to his father about the ‘Genesis M2’ failure and what the investigation found and recommended for further mission with this rocket, Jeb now knew what to do.
Kram45
VAB freezing
in KSP1 Technical Support (PC, unmodded installs)
Posted · Edited by Kram45
Ever since I updated 1.5 my large craft freeze for a few seconds every time a part is added. CPU sits around 40% while in use and shows no spike when the freezing happens. I believe it is due to the high part count but I never had this problem in older version. Any help?
Edit: I have a completely vanilla install.