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MOARdV

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About MOARdV

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    IVA Scientist

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  1. MAS already has a patch to do that - MAS_mk1-3.cfg in the MOARdV/FlightSystems folder. I'm not sure why it didn't work (although I haven't had a chance to look at the log yet to see if it ran - work has been really busy lately). Although maybe I have something messed up with the MM patches in the last release.... Oh, wait. The last round replaces JSI props with MAS props in IVAs, but I don't have an MM patch to add the MAS Flight Computer to all the command pods . So, yeah, I do have something messed up with the MM patches. Sorry about that - you can add a patch like @Manul suggested
  2. Certainly. If you can add it to the Documents folder next to the other ASET PDFs, that would be great.
  3. And I've got Aug 22, 2017. Yeah, I'd like to have the latest one, in case there are some changes in there that MAS needs to account for, please. And so I can put it in the GitHub documents folder.
  4. Either of those are higher than *my* estimate. I know I've got the PDF, but I've never seen the source files. I know @alexustas and I discussed them once upon a time, but Real Life had become rather busy last time I talked to him. I'd be amenable to a common data format, as long as it can support the information MAS needs to accurately simulate radio navigation. That would be incredible. I would love to get the MAS props complete enough to really show off what they do, and how much better the player experience is because of the under-the-hood changes. I was >< this cl
  5. Howdy, folks. I've pushed MAS v1.2.2 out on GitHub. This release is partially a bug-fix release, and partially an ASET prop conversion dump. I've done a very cursory 1.11.0 test, and the suborbital Mk1 IVA seems to be working. YMMV. With this update, all of the Classic RasterPropMonitor props (the ones included in RPM) are replaced with MAS props. There is also an optional patch that converts some ASET RPM props to ASET MAS props (a few hundred props are converted - which is less than half of them). If you enable that latter patch, most of the ALCOR lander IVA will use MAS props i
  6. No need to apologize. That happens to a lot of us. That RD-0124 looks good so far.
  7. IVAs take time to build - the simple IVAs might take someone a few hours to put together, depending on how familiar they are with the tools. The reason I never updated the basic IVAs while I managed RPM was that I never used them, and I really wanted to showcase the far better props available in alexustas's ASET props sets. Fortunately, all of the tools are freely available, so anyone can download and install them to make IVAs to their own specifications, as simple or complex as they may want. You may even give it a try, and if you come up with something you like, you could submit it to
  8. What in-game diameter are you going to use for the URM-1? I assumed it would be 1.875m, since I think that would be about correct for KSP scaling.
  9. Hey, all. I thought I'd provide a road map for MAS going forward. Starting with MAS v1.3.0, the ASET MAS update patch will be enabled by default (on purpose, not by accident like v1.2.1 ). MAS v1.3.0 will include updates for all of the props used in the ASET ALCOR Lander, along with any other props that have been updated. If you do not want to use the MAS prop updates, you will need to delete the Module Manager config file. What I will need is players who will use the MM patch to try various IVAs, understanding that the update is not 100% complete. I've updated hundreds of pr
  10. In RPM, there isn't a "greater than". You have to set the upper range to something absurd, like 100000 (for atmospheres). That's one thing MAS fixes.
  11. EASPEED is effective airspeed. RPM uses the same equation that FAR uses (it was copy/pasted from FAR source).
  12. As a head's-up - it looks like I forgot to rename the ASET update patch in the 1.2.1 release, so you're going to see a partial replacement of props by default. I'd recommend deleting GameData/MOARdV/Patches/AsetToMasUpgrade.cfg, unless you want to guess which props are RPM and which are MAS
  13. Yeah, no, I meant the MAS update that patches the RPM ASET props. My bad - I knew what I meant when it was rattling around in my head, but I didn't get all of it typed out. Although there are a few props in the ASET pack that have never been used in an IVA. No configs, or only a sample config was ever written. And I do have an external camera prop that's really cool - the camera housing pitches and pivots in response to commands, so the camera lens is actually facing where the camera is looking. I should totally include that in the 1.3.0 release. I don't think I have the camera mast p
  14. And, for a double post: MAS v1.2.1 is now out. This was originally a bug fix release for the JSI MFD, but @cyberKerb provided a pull request to add some initial support for resource harvesters and resource scanners. Many thanks for that PR!
  15. Heh. I wish. A lot of the conversion work is tedious, and it bores me fairly quickly. That's why I put it off for so long. I hope to have it done by the end of this year, but that mostly depends on how soon I burn out on going though config files and trying to figure out what they're doing. I started on the props for the ALCOR lander so I could test them, and I might have 40% of them done (the MFDs are going to be the killers to convert - it took me a week to get through the simple JSI MFDs). But even the ALCOR pack uses only a fraction of the ASET collection.
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