Jump to content

FungusForge

Members
  • Posts

    703
  • Joined

  • Last visited

Everything posted by FungusForge

  1. Gas masks would be a priority for me. Raincoats and rubber gloves as well. I'd do my best to avoid general contact with people while stockpiling important things. And until I knew exactly how the disease transmitted I would walk around in my makeshift biohazard gear. After it is clear how it does and does not transmit I would adjust accordingly. If at all possible I would try to stay near a city, but not actually in one since, aside from the general dangers of panic, being in what is essentially the graveyard of thousands to millions of people is asking for a lot more than just the apocalyptic disease. I would also be perpetually armed. After everything has gone to poopie I would likely try and set up as a trader between survivor colonies.
  2. I've looked at quite a number of videos of an Iowa class doing broadsides with its big guns. Its both fun and terrifying to watch. That massive blast of exhaust gases fleeing the barrel behind the slug looks pretty dangerous, it looks very much like the impact alone could kill me if I stood under the muzzle of that gun. Now then, I'm curious if these same gases could still be dangerous in space, and what the extent of damage could be.
  3. The mission was simple: deliver a fuel tank to the Horizon 1 station. That went over smoothly. Rendezvous at just over 100m, docked the tank with over half its mono remaining. Time came to reenter Kerbin atmosphere to land at KSC. The solar panels started heating up a lot so I decided to pitch up, then the shuttle entered what I think is known a flat spin. Granted the solar panels stopped overheating, but I ended up falling a bit short of KSC.
  4. Yeah. However I believe its been said more than a few times the things in KSP are a bit denser than they should be.
  5. It'd be nice not to try and use an extra thirty parts to ladder your way around stations.
  6. I personally don't know how, but if this is overwriting stock files I'd suggest looking into making a Module Manager config. If you are planning to recycle models and textures it'd be better to either copy the part's config, or copy that part's folder and place it in your own Gamedata folder. This also make uninstalling the mod easier.
  7. You could always try and make some proper Mk3 wings. Or maybe some itty bitty wings. Or a bunch more armor panel shapes.
  8. Well it looks nice and round (2.5m at a guess?) so maybe its so we don't strictly have to use Quiztech Aero bits to make big fancy helicopters.
  9. Old Mk2 was redone at 0.25, I think the Mk3 overhaul was 0.9. Also nice to see someone who knows the pain of being Soviet fodder.
  10. Are you talking pre-0.25 craft? I can't promise anything before 0.25 coming out ok (assuming it loads at all), but after that it should be fine.
  11. Its spaceport link is, of course, dorked. However I believe someone uploaded it to curse so I'll try and find that. Found it! link However I use it and I will note that the deploying flagpole has the flags on backwards, it is especially noticable with, say the American flag, or the default KSP flag.
  12. I might just download the Natter and strap a bunch of BDA rocket pods and another decoupler to the nose.
  13. I don't why, but hearing that scene in kerbal voices made it stupidly hilarious. Rep for you.
  14. I always try to give them some meaningful names, like Eos and Astraeus are my soon-to-be geo-stationary fuel depots. They'll be on opposite sides of their orbits.
  15. Try setting the second craft to team B in the editor. Sometimes I've had guards refuse to acknowledge one of their buddies turncoat.
  16. Another fix here that just deletes the clamps after takeoff.
  17. Doing a hardcore save (no reverting flights) and got my shuttle intercepted by the launch clamps. Alt+F12 and enabled flight revert to save the 18 kerbal crew.
  18. Even the crawler way has a special F3 title. There might not be a difference at all and it's just random. I have no idea either TBH.
  19. I've liked the idea of an economic mode. On a similar note I've always hated cheating in money to fully upgrade the space center and then having to go back and get my money to a reasonable level.
  20. I don't know for sure, but I think Baha took all the add-ons that weren't updated to v0.9.0 off the OP since the update did funky things to turret and missile stuff (making all those outdated parts buggy paper weights).
×
×
  • Create New...