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Tyresan

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  1. Reported Version: v0.1.4 (latest) | Mods: none | Can replicate without mods? Yes OS: Win 10 | CPU: I7 4790k | GPU: GTX 1080 | RAM: 32GB Hello Support team, I figured out that vehicles with wheels gets a kick sideways the driving direction every 50 to 120 seconds while driving around. This will happend in normal, as well in timewarp 2x and 4x. The kick stays sideways even the vehicle was a few times expired this kick. So it is not depending on the cardinal direction. I tried this out with planes and rovers. It seems the kick is more influense as lighter the vehicle is and can cause a instand turn of 30° (yaw). The tires are not moving in this eyeblink moment (as i observe). Typical droce speed are 15m/s to 20m/s Further it seems this can be forced as i stay longer (30 sec. and above) in 4x physical time warp and exit the warp. The point the force is applied seems the front of your vehicle, unless there is a Kerbal driven device or drone and unless SAS is on or off. Best regards Mark
  2. One more: Flight: While try to make an maneuver node around Kerbin, the trajectory of my SSTO is suddenly changed and shoots me out nearly to dres. At this moment no Engine is firing. The Orbital Speed not changed and is still around 2200m/s . But the km above See Level counts per second plus ca. 2km. Best regards Mark
  3. Hello together, More Bugs: Flight: After deploy a bunch of Satelites from my SSTO they claim to have no connection to Command Center although they have an Communotron 16-S Antennas and are in a LKO with full batteries. Even they are direct over the KSC, no control is avaible (Note: "Probes require Signal for Control" in Options is set). Ths issue solves, after saving, and reload the hole game. the same Satelites are have displaced Solar panels and other stuff, although they are all build identical in VAB. I found no option to rename Vessels in Orbit. Some times after loading Game, Vessels spinning around all three axies in Orbit. Some times the SAS completly does not work, the trim indicators are changing spontaneous the direction and the set target indcator never reached. Reload the game solving this error. Iam excuse when posting Bugs other ones posted eventually before, but i let out just the obvious bugs that the most other users have also found out. Best regards Mark
  4. Hello together, here are some of my encountert Bugs: VAB: When configure wings – span, thickness etc – the wight of vehicle does not change. Informations for parts in the part manager not completely visible until pressing shift. Configure buttons from parts still visible when try to save the vehicle. When duplicate a part and try to attach to another, the root part of copied one tilt 90°. Doesn't matter the part is in original state or not. Sometimes, center of lift arrow not shown or black. When planing multiply vessels the "Center of" symbols messing around the wrong (not active one) parts. Center of Weight for following Parts is outside physical Part: CR-7 R.A.P.I.E.R. J33 "Wheesley" J-404 "Panther" J-X4 "Whiplash" Action Group menu sometimes not showing the sum indicator of parts I want to control. Flight: After burn out of fuel firering the T1-Dart Engine, the burn out of Engine rip the hole ship in all parts! Even at only 5% of thrust the ship gets a heavy shock. For an fraction of a second there is visible, that the engine located in front and an frame later few meters behind the vessel. "Hold down" option for quickload is not functionally, It loads the quicksave even i barley touched the key. After quickloads the wings and wheels of my SSTO falling off while in upper atmosphere, no signs of drag. After this the Cam is fliing around with no focus to the SSTO. cannot switch "´" to setout sattelites in upper atmosphere because of "observer cannot leave actual vessel" Feedback: Replacing Fulllines is a hack, every time I try rearranging one point, the cameraview is center at the first point... why? Long Lag, while clicking on the parts manager. What to load so long? Not possible to change the window positions in VAB and in flight. Also the Windows are to big, to inflexible and the color schemes are not userfriedly as the "esc" menü in example. No detailed view for tanks and what is left inside. Also the Fuel transfer Windows is a good idea, but slow to access and pumps out the full in example from 2 to 3 tanks not correctly. The Trim indicators are a little bit small. Have not the freedome of movement in VAB like in KSP1 (shift, strg, MMB) Missing the total amount of different fuels in engineer report. The automatic vehicle saves spamming my My Setup: i7 4790k 32GB RAM GTX 1080 Win 10 KSP Steam Ver. 0.1.0.0.20892 Best regards and looking forward to a great game! Mark
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