RoketMan
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Everything posted by RoketMan
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Can the data be recovered? All the mods, lost.
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Wait, what?
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Do you mean Kerbal Stuff is down? If so, I have the same problem.
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+1 +1 for me too
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l wondering how you make custom procedural fairing textures
RoketMan replied to RoketMan's topic in KSP1 Mod Development
what format should I put it into edit it in paint? Because now that I can use image magic, it will be done at home not school. Sorry about the empty quote, I don't know how to get rid of that. -
l wondering how you make custom procedural fairing textures
RoketMan replied to RoketMan's topic in KSP1 Mod Development
I have looked up those tools, and I think I'm going to go with image magick. Thank you for the suggestion! I believe that I can set it so that it does not repeat. There are textures that if it did repeat that it would mess up, and it doesn't repeat. -
l wondering how you make custom procedural fairing textures
RoketMan replied to RoketMan's topic in KSP1 Mod Development
Here is a design on a (crude) model od a PF. (Model on Sketchup) -
l wondering how you make custom procedural fairing textures
RoketMan replied to RoketMan's topic in KSP1 Mod Development
I am using the moded fairings, and all I want to do is make a green fairing with a flag on it. Ideally, I would like something like a green farong with a white strip in the bottom with a flag on the strip with the kW interior.is there any way to make that esaly? I am NOT a mod maker. I will add a picture of my design later. -
l wondering how you make custom procedural fairing textures
RoketMan replied to RoketMan's topic in KSP1 Mod Development
Procedural fairings are different. They need a specific texture format, and I can't do that for them, already tried. -
l wondering how you make custom procedural fairing textures
RoketMan replied to RoketMan's topic in KSP1 Mod Development
So, I saw this thread and I saw gimp, but is there a way to directly convert .DDS to .jpeg Imogene so it would be easier to edit? Because my school has gimp, and I don't want to get into trouble installing 3rd party plugins. edit** I realized I said testers folder, supposed to say texture folder. -
l wondering how you make custom procedural fairing textures
RoketMan replied to RoketMan's topic in KSP1 Mod Development
I'm trying this was procedural fairings and procedural fairings for everything also have the realism overhaul set of mods -
The update is not on CKAN. also, it says when I try to try to load the craft: "There are invalid crafts in your folder. Would you like to delete them?" I clicked no, but it has them dulled out in the craft selecting window. Is there a mod that I need to know about that you used?
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So does this update have the Orion?
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Well, I don't actually know, but I would think so.
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It's OK. If you find a fix for it, you can go ahead and put it in the mod, otherwise I don't think it's a very big deal.
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Either my internet is slow today, or Kerbal Stuff is down. . . OK, CKAN said error, Kerbal stuff is down! Or at least yours is. Is there another download?
- 506 replies
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- delta iv heavy
- orion
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(and 3 more)
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Huh, I didn't know the heat shield jettisoned, or that it had airbags.
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OK, I have a question? Will the top part of the capsule, the part is covering the parachute, come off the capsule?
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OK, I'm not using Aerojet Kerbodyne because the mod is like, hopelessly out of date, along with SDHI having tons of bugs. I am in 1.0.5, and I don't want to break my save. Otherwise, this is a great mod pack, and I guess I'll just have use it for cargo missions, Because I cannot find an Orion capsule in your mod
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wow! That looks awesome! What modeling software are you using? Also, I found out why I could not find the SLS tank. Module manager seems to be making it so that it does not show up on the normal menu. I have to go dig around in the filters to find it. Does anyone know how to fix that? I found out why it's not showing up, it's because of this: Category = propulsion Subcategory = 1 And it's doing this to a lot of the parts in your mod for me.
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This is what happens when I try to use CMES: http://imgur.com/a/KrN9w What am I doing wrong?
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Rss version? Please?
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[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
RoketMan replied to HoneyFox's topic in KSP1 Mod Releases
Hmmmm.... It seems like a lot of my engines don't have a real fuels config, but some do. Could it possibly be another mod is interfering?