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Grimm Spector
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Everything posted by Grimm Spector
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RO/FAR/RSS Tipping Rocket...
Grimm Spector replied to Grimm Spector's topic in KSP1 Gameplay Questions and Tutorials
I am aware of what a gravity turn is. I'm not trying to do a gravity turn at all. I don't want my rocket to turn, I want to go more or less straight up, with the goal of achieving height to fulfill sounding rocket contracts. My rocket is NOT angled on the launch pad, so it shouldn't just drift in one direction. My rocket does not have any strangely balanced items, everything is symmetrical My rocket has no avionics, no control input is occuring All I want is to stop the thing from rapidly tipping to one side, as though it was undergoing a gravity turn. It certainly even if setup for one shouldn't be turning at 700m and being at a lower angle than horizontal not much later. -
Trying to follow @NathanKells tutorials playing RP-0, building some sounding rockets. I've got the Aerodynamic point (blue ball) right down near the main engine, using four fins to stabilize. And whether I set them perfectly straight, or on a very slight angle in the hopes of spin stabilizing, my rocket will tip to the side shortly (before 700 m) after launch. I've only got about 8k delta-v on this thing, it's nothing crazy. Using an RD-107 on the main stage. It tips, and keeps tipping, this isn't a gravity turn built into it by design, it tips until it's going back down, and it does this very quickly. I can't seem to set up a rocket without avionic control stabilizing it. I would love some help in understanding what I'm doing wrong....
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Engine Burn Times with RO, RF, etc.
Grimm Spector replied to Grimm Spector's topic in KSP1 Gameplay Questions and Tutorials
Alright, thanks folks. -
RCS Issues in RO/RP-0
Grimm Spector replied to Grimm Spector's topic in KSP1 Gameplay Questions and Tutorials
Yup, I know it's hard because it's designed to be realistic, I think that's a good thing. I'll take a look at his tutorials, and thanks for the pointer, I'll check out the RCS in the action groups screen. That said, the thruster visuals fire, and the fuel is used up, so I assume they're "working", I'm just not getting results. -
RCS Issues in RO/RP-0
Grimm Spector replied to Grimm Spector's topic in KSP1 Gameplay Questions and Tutorials
Well given that my initial option for fuel is only N2 at the beginning that's a problem. I just unlocked Hydrazine and I find I go through it much more slowly at least. None of the thrusters I've used have had right click options for fuel, they just draw whatever I stick in the tank that they're compatible with. I'm having trouble designing upper stages that can have nozzles at places that aren't near the COM because of size, in particular trying to keep them small and light. I'm having no end of trouble just getting things into orbit to begin with. I make a few changes and suddenly my injection profile is wrong and I end up too low, but if I revert my changes I get to the desired apogee but can't have enough delta-v to circularize, or even to get close to being in orbit as opposed to suborbital. Aiming my rocket with RCS can only help this process. -
I'm having some really serious issues controlling rockets, it seems none of the early-ish avionics packages, including the ones that say they can handle pitch and roll will actually pitch and roll for me, so once my main engine burns out I have no attitude control. When I am around a couple hundred km up I can fire another engine on a light stage without it spinning out, and then recovering is basically impossible, even with assistance from something like MJ. So I try RCS, and I have not been able to find a layout that can arrest the spinning, even with the engine off, it seems to slow it down slightly, and then stop slowing things down entirely. I don't know if it's my RCS layout, or something else, but I've tried several layouts. I would love some advice on this. Thanks!
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Engine Burn Times with RO, RF, etc.
Grimm Spector replied to Grimm Spector's topic in KSP1 Gameplay Questions and Tutorials
Some of the engines have an "Engine Configs" section, with Isp numbers and then a number of seconds. Some don't have these, I assume those are the times? But a tutorial NathanKell wrote indicates a rated burn time just under 2 minutes for the RD103 engine I think it was, but all configs are around 240s, much higher. So I'm feeling a bit lost. -
FAR X-1 Problems
Grimm Spector replied to Grimm Spector's topic in KSP1 Gameplay Questions and Tutorials
Here's the image, and the FAR report. -
I'm playing RP-0, and I keep seeing stuff about rated engine burn times, but cannot find that information anywhere inside the game. I know it's supposed to be the best way to ensure I get appropriate delta-v out of an engine, so I can load a good dry/wet ratio. Any information would be super helpful, thanks!
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Hey everyone, I'm not great at spaceplanes, but with FAR I'm beyond bad. I'm trying to build an X-1 and get the early spaceplane contracts done, but I am having no luck. My CoM is slightly ahead of my CoL, but no matter what I do I either get a plane that will take off on it's own at a certain speed but only briefly, I assume wing stall, and drop back onto the runway, or it won't take off at all. Occassionally, I get it torquing at just the right place to blow my engine up by slamming it into the tarmac... Help would be very much appreciated! Thanks.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Grimm Spector replied to ferram4's topic in KSP1 Mod Releases
I'm having a ton of trouble making any plane of any sort, work, I'm trying to do RP-0, but no matter what I do, it just flies apart under the strain of a rocket, or tumbles wildly shortly after take off and explodes, or in some cases the engines won't start, just repeatedly get vapor in the lines before take off, seems to be random I'll get a chain of these in a row in simulation...- 14,073 replies
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[1.2] Procedural Fairings 3.20 (November 8)
Grimm Spector replied to e-dog's topic in KSP1 Mod Releases
Will so double check the log. No errors that I saw. It's RO with RP-0 and the laundry list of mods they need and recommend. So far only happens with fairings and dropping the one physics parameter from 5 to 1 for conductivity stops it apparently. But I am assuming it's not intended for me to have to do that. -
[1.2] Procedural Fairings 3.20 (November 8)
Grimm Spector replied to e-dog's topic in KSP1 Mod Releases
Everytime I try to use procedural fairings, my rocket explodes on the launch pad as soon as it loads, if I remove the fairings (leaving any fairing bases and other parts), they rocket doesn't explode...help?? -
After much experimentation, following the getting started guide, and simulating at various steps to see where my exploding problem happens, it seems that it is when I've added the fairing/cone at the top. Is it somehow too heavy? Without it, the rocket is fine, but once it's on there, no matter what I do, as soon as I enter the launch pad the rocket explodes... Some people have it working, so what am I doing wrong? Please help me out, I'd really like to enjoy this set of mods! Edit: This seems to happen during or right before KJR stabilizes physics, and happens with any fairings, fuselage or otherwise, whether the rocket is on the pad, on a clamp, straight, or leaning, or anything else you can really think of. Edit 2: After some searching and watching, the rocket which isn't ignited, overheats and explodes instantly on the launch pad whenever fairings are installed, but not without them...I've tried dropping thermal conductivity in physics from 5.0 to 2.5 but that seems to only slightly delay the issue...this is game breaking, how can I fix it??
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Ok, thanks. However when I try to build the rocket described in your getting started page, it explodes as soon as I load it onto the launch pad, for no reason that I can find, the screen is just barely loaded and boom the rocket blows up, stays attached to the clamp and all the parts are classified as debris. Doesn't seem to matter what I do or how I position the clamp, or anything else. Any ideas what's going wrong??
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When I install this with RP-0 and all required mods I cannot play career mode. The only "command" pods I have are a bonanza Beechcraft that looks like it's for planes and an avionics package which does nothing. No command pods. No ability to build ships. Anyone able to tell me how to fix this? I've been wanting to play this for quite some time and am very frustrated.
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CKAN says this isn't compatible, lists no update options and no checkbox to install it, and if I double click on it, it crashes out with this: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.InvalidCastException: Specified cast is not valid. at CKAN.Main.ModList_CellMouseDoubleClick(Object sender, DataGridViewCellMouseEventArgs e) at System.Windows.Forms.DataGridView.OnMouseDoubleClick(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.DataGridView.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- ckan Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///C:/Users/Grimm/Desktop/ckan.exe ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Microsoft.GeneratedCode Assembly Version: 1.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Edit: Further, after installing it, all of it's depencies, manually; it's busted...when I try to build a ship in career mode for the first time the only available "cockpit" is "Sounding Rocket Avionics Package", and the build times even for an empty ship are 46+ days! How can I build a ship without a cockpit? This is supposed to require VenStock crap, where's the Mk1? Mk2? I'm really frustrated with this.
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I'm trying to play this with RO and I can't, the only cockpit it gives me at the start for some reason is Bonanza Cabin...and I don't know where the default crappy little pods disappeared to! This is very frustrating build time is hundreds of days for my first rocket, which means I can't hope to do any contract ever!
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I'm playing with RO, and the associated plugins, couple visual enchancement things that're suggested, etc... First try, and seems like at 0:00 time it's incredibly dark, it's very very hard to see the lauchpad. Also it seems that all my craft spawn IN The launch pad, no matter what I do, so they can't thrust anywhere, they refuse to move. Moreover my kerbals sink into the ground a bit when I get off the craft. Anyone have any clue what's going wrong here?? I really want to try all this!
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I'm playing with RO, and the associated plugins, couple visual enchancement things that're suggested, etc... First try, and seems like at 0:00 time it's incredibly dark, it's very very hard to see the lauchpad. Also it seems that all my craft spawn IN The launch pad, no matter what I do, so they can't thrust anywhere, they refuse to move. Moreover my kerbals sink into the ground a bit when I get off the craft. Anyone have any clue what's going wrong here?? I really want to try all this!
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Getting a crash with mods, not sure if I'm having a low memory issue or not. Pretty sure I was when trying to run it on 32 bit, but when running on 64 bit that really shouldn't be an issue, and I'm getting the crash on there too, I tried removing a few mods, and get as far as the load screen with the little solar system icon in the lower right corner before it dies, sometimes it crashes without a message, sometimes with, but I'm having trouble decoding this log. It's pretty big so here's a pastebin. http://pastebin.com/dmjUDC65 Any ideas?? Thanks!