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jiminator

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Everything posted by jiminator

  1. This is my first ISRU build, it is for fulfilling some contracts (2650 ore, etc). It has two nukes buried in the tanks that you can't see. almost 5k delta-v although it is incredibly slow in getting off mun, so not sure what other places it can go. all repeatable science. Appears to work pretty well.
  2. there is a contract mod that assigns various landmarks as contract destinations. probably not as much fun as "finding" them but you will probably miss most of them as random encounters
  3. The atmospheric model has quite a ways to go. someone did tests and found batteries hidden under a cone are worse because of the wide profile vs mounting to the side. The exception will be in containers.
  4. Not an expert at this, but I suspect the more parts you use the more drag surfaces you are creating. So the fuel tank wings are big for the lift and you can skip some tanks, thus less drag surfaces and more work per pound vs separate tanks and multiple wing sections
  5. The tracking center "fixes" the problem.... it also saves the gamestate, making it non-revertable, not necessarily good for career mode
  6. The images stored are 256x256, displayed uses about 50x50 I would love it if there was some setting to increase the displayed image. Comparison: Problem is I wind up with lots of crap ships and I can't tell what they are with the tiny tile. Would be a lot easier to delete them if I did not have to load them first
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