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mAAAd

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Everything posted by mAAAd

  1. ...is it compatible with 1.0.5? i have blowfish b9 updated, will this expansion work with it?
  2. hello i have next trouble with procedural part like booster (with engine) and liquid tank. after launch of game (for the first load of craft) these parts have no "Shape" row in context menu, which is next after "Textures" row. parts are in "cylinder" shape. but after first launching of it and returning to hangar - this "Shape" row are placed correct and i can change geometry of part. if any shape was selected earlier and saved - after restart game first time after load all this parts are set back to cylinder shape instead of selected... http://i66.fastpic.ru/big/2015/1020/79/952119d82a3ed501f6d41dfcd7440079.jpg
  3. hello. please, add the lever on each axis of rotation sphere. very difficult to turn part on a small angle when the lever arm a little if there will be a levers, which can be pulled on desired length - it will be very useful
  4. ok, Alewx, tnx for u one more times i have tho' that wrong scaling is a bug due to rewelding already welded parts. i thougth that it is possible to fix on mod-level by you. if no - thanks for explanation.
  5. hi, Alewx, tnx for all. i want to say one more thing - anf it is about your mod 100% firstly i create a simple welded part, consists of panels 2x2 only. then i edit it manually to set custom scale for each panel and got this one https://yadi.sk/i/pmmdfmxfiGmdR its beautiful) here is a part of config with scale values for each panel MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 0,23,0 scale = 72,72,72 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -0,14,-71 scale = 8,8,72 rotation = 0,270,270 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 0,14,71 rotation = 0,270,270 scale = 8,8,72 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -0,32,-71 scale = 8,8,72 rotation = 0,270,90 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 0,32,71 scale = 8,8,72 rotation = 0,270,90 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 0,6,70 scale = 1,1,72 rotation = 0,90,0 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 0,7,69 scale = 1,1,72 rotation = 0,270,90 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -0,12,70 scale = 1,1,72 rotation = 0,90,0 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -0,11,69 scale = 1,1,72 rotation = 0,270,270 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -0,6,-70 scale = 1,1,72 rotation = 0,270,0 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -0,7,-69 scale = 1,1,72 rotation = 0,90,90 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -0,12,-70 scale = 1,1,72 rotation = 0,270,0 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -0,11,-69 scale = 1,1,72 rotation = 0,90,270 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -72,32,0 scale = 8,8,8 rotation = 0,0,90 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 72,32,0 scale = 8,8,8 rotation = 0,0,91 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -56,32,-63 scale = 8,8,8 rotation = 0,0,270 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 56,32,-63 scale = 8,8,8 rotation = 0,0,270 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = -56,32,63 scale = 8,8,8 rotation = 0,180,270 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 56,32,63 scale = 8,8,8 rotation = 0,0,270 } then i add some parts like a fuel tanks, command modules, additional structural parts, press Weld button and in new weldment i've got the scale for each panel from first weldment set to 1,1,1 here is a screen and code for it https://yadi.sk/i/VHYIJrmOiGmwL - its a craft before weldment. consists of panels weldment and new parts (total 56 pcs) https://yadi.sk/i/CMFI4TqWiGnPU - weldedment from craft MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 0.108102,-8.961096,-0.042138 scale = 1,1,1 should be [COLOR=#3E3E3E]72,72,72[/COLOR] } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 0.108102,-17.9611,-71.04214 scale = 1,1,1 should be [COLOR=#3E3E3E]8,8,72[/COLOR] rotation = 0,270,270 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 0.108102,-17.9611,70.95786 scale = 1,1,1 should be [COLOR=#3E3E3E]8,8,72[/COLOR] rotation = 0,270,270 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 0.108102,0.038904,-71.04214 scale = 1,1,1 should be [COLOR=#3E3E3E]8,8,72[/COLOR] rotation = 0,270,90 } MODEL { model = Squad/Parts/Structural/structuralPanel2x2/model position = 0.108102,0.038904,70.95786 scale = 1,1,1 should be [COLOR=#3E3E3E]8,8,72[/COLOR] rotation = 0,270,90 } and so on i need correct scale back to custom values after welding second craft. it is sad)
  6. Alewx the problems i have wasnt in your mod i think. sorry for disturbing. i have yet one problem with rescaling, but is your mod a reason - dont know. i edit field "rescaleFactor" in config of weldment (set it equal 3) and part is scaling right. i orbit it succesful, but when i restart game - my craft looking as rescaleFactor sets back to 1... all crafts of this type... but dockports scaling right again, their rescaleFactor doesnt set back before https://yadi.sk/i/Mfcvg9I7iFaN7 after https://yadi.sk/i/tyIPK3YtiFaPY
  7. KipEng is Universal Docking Port Set - here is thread for it: http://forum.kerbalspaceprogram.com/threads/73005-0-23-5-Kip-Engineering-NEW%21-Universal-Docking-Port-Set-v0-9-1-%282nd-Apr-2014%29 i dont use them. i dont use procedural parts also - i read limitation. what about kerbalpaint - i firstly add this mod, but later - remove, i dont use it. after remove i load craft and ksp dont ask me for missing mods. i use tweakscale and i manually edit welded part config and craft - via notepad. i need custom scale - it should be very big part. ps i has a tho' that ships are superimposed... when i orbit them via hyperedit. and second destroy first. today i build it anew - big solid part - and check. it is so. im sorry(( now i will test with more crafts, selecting craft from tracking station and craft with docking ports pss issue with destroing crafts is solved, but when selecting ship from tracking station - it is exploded with message "welded part exploded due overheating". ship consists of weldment and 3 dockports. only weldment is destoied. will try to edit config to decide this problem.
  8. hello here is my welded parts, crafts and modlist which i have installed for KSP 1.0.4 https://yadi.sk/d/VeeSt9G0iEBoi https://yadi.sk/i/2CQ148uCiEBwe crafts 000 and 001 are identical. i send it to you as feedback. the next trouble i have when try to orbit my crafts. when i start first (via hyperedit) - its ok. when i start second one - first is destroied totally. i hear explosion and then i see that first craft isn't here anymore))) the same one is happened when i try to select any of these ships from tracking station - when double-click and go to it - its explode, but exploded only welded part of ship. welded part consists of structural elements, fuel tanks, battery block, sas and unmanned module. ship in total have 3 dock port additionally to welded part. please help - where can kraken hide? i need bust this insatiable monster...
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