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Skystorm

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  1. I think I found the reference. It appears to be in the following assembly. KSP_Data\Managed\Assembly-CSharp-firstpass.dll
  2. I found some other mods that seem to be using it for 1.1. Are you missing a using or assembly reference? I'm only seeing references to just the following in other code that references UIManager. using KSP; using KSP.UI.Screens; KSPUtil.dll UnityEngine.dll UnityEngine.UI.dll Could be they moved it into another namespace or assembly.
  3. @d4rksh4de You seem to have an older version of module manager in your download. For KSP 1.1 the current version of module manager is 2.6.21 last I checked. I have downloaded your version and will start testing.
  4. @Streetwind I can confirm that I am using this with 1.0.5 and haven't noticed any issues so far. Everything looks to be the same as before.
  5. Here is a picture from my shuttle landed on Minmus next to my outpost to refuel. You can see the fuel line going down and left towards the outpost not more than 100m away. Note a couple things in the picture: Dansy, who is standing on top near the cockpit, has an orange temperature bar overlaid on top of him. Flight Engineer lists Dansy with a critical temp of 517K / 515K (64.63%). Every single kerbal that EVA'd from the shuttle or the outpost exhibited the same problem. The shuttle was carrying 20 kerbals and the outpost had 4 kerbals. This also happen to a kerbal that I was rescuing on the dark side of Kerbin from a low orbit (around 80km). As soon as the kerbal being rescued EVA'd from the MK1 Inline Cockpit his temperature rose to 63%. It doesn't seem to be having any adverse effects. I just thought it was odd since I had never seen a kerbal with a temperature guage until now. The only mod updates I applied recently were Stock Bug Fixes and a Module Manager update a day or two ago.
  6. Anyone else experiencing kerbals going on EVA having their temperatures rise from normal to around 64% critical temp in a matter of seconds? I didn't start seeing this until the most recent update. They aren't exploding or anything, though that might be kinda funny if they did.
  7. Thought I would post an image of one of my larger MK4 cargo planes to show that it can haul heavy cargo into orbit. This one just come back from its first mission to take 2 x S3-14400 fuel tanks up to refuel a space station in a 124x124km orbit. It is getting ready to go back up again to do some rescue and recovery missions for contracts out beyond the Mun's orbit. She weighs in at around 532 tons including the payload of 162 tons. Landing speed is about 150 m/s nearly empty and doesn't have any spoilers or airbrakes as yet. When landing on runway 27 she stops at about the 2nd turn off just next to the space plane hangar. Has a crew of 4 and can carry 12 passengers.
  8. I have 16 GB of RAM, but it won't allow me to vote.
  9. It appears that the CC-R2 Connector Port is no longer stackable for me. I hadn't noticed since I had started a new career game recently and haven't gotten far enough to unlock it yet. I noticed while working in a new sandbox game testing some shuttle designs. I do see that some other parts, such as the pylon, are still stackable. Looking at the part.cfg files in game and on github I'm wondering if the connector may not have gotten the ModuleKISItem added to it when the dependency on KIS was removed. I am using the following KAS/KIS versions: KIS 1.2.1 KAS 0.5.4 I believe this occurred sometime between KAS versions 0.5.2 and 0.5.4. Is anyone else experiencing this issue or can replicate it?
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