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lxn

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Everything posted by lxn

  1. The plugin makes approaching large space stations a much more scenic and immersive situation, seeing them coming closer from afar (instead of the 'plop here it is!' at the 2.5km range). And the flares are a very enjoyable touch too. Thanks for sharing this awesome work!
  2. This is one of those mods that when you try them you and can never go back to vanilla. And not only it looks beautiful, but I don't feel any slowdown (and my PC is quite 'modest'...) Awesome job!!
  3. Haha let's see: Graphics between vessels on transfer and setting specific amounts are not coming to the mod the way I'm taking it right now. Linked Fuel/Oxy transfer are coming on a next update, but that'll take a while cause I'll be very busy in the coming weeks... :'/ Aside from that and any kind of bugfixing, the plugin is pretty much on a finished state in my mind. If you'd like to DMagic I can redirect those requesting these features to your thread.
  4. Updated to v0.9.1: > Added optional Kerbal presence requirement and optional max relative speed between vessels restriction. These options are disabled by default in this release, but will default to enabled in whatever release comes next. > A few minor tweaks. Download link is on the original post.
  5. Hmm... In my mind setting specific amounts to transfer is not *really* important IF the plugin allows the user to eye the amount they want to transfer and click stop at that time, which at present is not always possible due to the speed of the transfer. I'll definitely keep it in mind. On the matter of linked Fuel/Oxy transfer, I think you are right - that feature should be included. I'll be thinking about adding them in the very near future Oh BTW, users already can set the max distance up to 2000 meters, I'll make it clearer in the original post as soon as I update. Thank you! The main idea here is to keep it simple, which allows me to polish it as much as i can with the time I have. *Obviously*, anyone is welcome to modify/fork/contribute code as they please, I am no programmer so coding takes me longer than others. If I finally have some free time to play and test the plugin today I'll be posting an update with the couple features I described in the posts above. Thank you all for the feedback!
  6. @Wolf Baginski Interesting! I'll see about enhancing the "immersiveness" of the plugin in relation to career mode and realism as much as I can, it's something I hadn't really thought about when this was in the making so it will take some time. In any case, there are great plugins with that in mind already so users have a choice to use those instead. So far I've added the optional Kerbal presence and relative speed limit requirements, and a few minor tweaks. As soon as I've tested them enough it'll be out!
  7. It is, no doubt. But I didn't go for realism really, I'd say this is more of a "convenience" mod. I guess if you'd like to make it more restrictive you could always lower the max distance between vessels, so they pretty much have to be right beside each other to make a transfer. I could add some more restrictions, but leaving some flexibility allows users to come up with very interesting stuff (in fact the first thing I did was to throw "barrels" with fuel around and refuel an aicraft as I skim at top speed right above them, which is ridiculous but really fun! At first I thought about drawing *something* between the vessels so the tranfer process would be more graphic, but when I settled on the transfer method and rates I prioritized quickness (it takes ~3 secs at most, depending on the vessels) so I held back on the idea. I *could* lengthen the transfer process to make it worth adding some graphics, I'll see what the overall response is. About the kerbal requirement, it's a great idea! I can easily add that to the mod, with a config option for those who want it. Next version will totally have it Exactly! In fact, the reason why I created the plugin in the first place is that I came back to KSP after a while and found out cleverbobcat.dll containing Merlin's resource transfer was long unmaintained (and boy was it quirky when it worked)... So I just created something that would fill that need, but 'smaller'.
  8. lxnRT : A minimalistic resource transfer plugin V​ersion: 0.9.1 Description: This plugin allows you to transfer resources between two separate vessels within a specified distance. It is very light, it adds no parts/modules, and you can install it or remove it without modifying anything else. Usage: > Select a target vessel from the EVA view or the map view, and hit Left-Alt + p (configurable) to open the resource transfer window. > There are a few restrictions you can impose to suit your playstyle: Requiring at least one Kerbal present to start the transaction, imposing a maximum speed limit relative to the other vessel, and setting a maximum distance between them (ranging from 20 to 2000 mts) - all of which you can configure. > From there you can select if you'd like to transfer From the targetedvessel or To it, which Resource you want to transfer (it allows for custom resources) and then simply press "Start". Within a couple seconds the transfer will be complete! Installation and configuration: Drop the "lxnAddon" folder in the download into your GameData folder. For more information refer to the readme provided (which tells you how to tweak it too). Download 0.9.1 Source Version history: v0.9.1 (post) v0.9.0: Initial release License: This plugin is released under the BSD 2-clause “Simplified†License, please see the LICENSE.txt file included in the download for more information. Or click here.
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