Hegemon
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part-count kraken
Hegemon replied to Hegemon's topic in KSP1 Technical Support (PC, modded installs)
I am running KJR. I will give KIS/KAS with the struts a shot. -
I am struggling to build large interplanetary vessels, not because of slowdown, but because of the physics engine. The ship below shook itself to death. I tried warping to stabilize it (which worked for about 5 seconds), I turned off all reaction wheels, and I turned down the max physics delta time per frame. All to no avail. Any suggestions?
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Fly West fast enough, and you can beat the sun! Video is longish and a little boring-ish, but flip through if you like. Parts are shiny. *No Kerbals were harmed in the making of this video.
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How much Delta-V is needed in Keribn orbit (100km) in order to arrive at the Jool system with a reasonable amount of delta-v for navigation? Every time I send a craft to Jool, I get there and either shoot right out of the system, crash into Jool or a moon, or end up stranded in a ridiculously useless orbit. At the moment I have some frogs stranded on/around Pol and it seems like getting there was a fluke. Appreciate any assistance! (PS- It doesn't help that once you enter the Jool system, Jool itself becomes untargetable)
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Thanks I think this one was called like SSTO-1C (how exciting), but let's go ahead and call it the "It-Worked!" lol
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I feel like a super KSP newb, even though I'm hundreds of hours into the game. Just completed this challenge (as far as I am concerned), but would like to know if it "counts" - I used parachutes - I used engineer for stats info only. Encoding my video so I can upload for proof as long as it counts! edit: here's the video https://www.youtube.com/watch?v=LovXa2lDNlk
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I will admit, I had to use MechJeb for the navigation bits. I was a little surprised, but guess I shouldn't have been, that a lot of delta-v was used up acquiring a stable orbit, and a lot was also used up for the deorbit burn. The chariot:
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Bought the game yesterday. Played for 12 hours. Felt like death the rest of the day because I didn't sleep. Came home, died repeatedly. Got some poor Kerbalians(?) stranded in a useless and far away orbit. Tried to save them. Forgot to bring docking port. Now they're going to have to EVA - assuming I can manage to rendezvous. And, of course, all of that will be utterly pointless unless I brought enough delta-v to get back home ... which .... who knows. Yay........ my rescue ship:
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Hey guys- Just bought the game - obviously I suck and am newb. I've got some astronauts stranded. I've got a ship pretty close-by. It MIGHT have enough delta-v to intercept and then return to Kerbal. Only problem, I forgot (DOH!) to include a hatch, so my stranded astronauts are going to have to EVA over. Here are some screenshots of my situation. I would appreciate your help and advice! Most importantly, once I get close, what - exactly - am I supposed to do? There's still going to be a slight gap even after I execute this next maneuver.