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Everything posted by Siphonophore
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Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
... ...I think I just [REDACTED] my pants. That is seriously awesome -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
This is really cool! I think the surface attachable T404 halves would be good for making A Space Odyssey-esque stations, but could you probably fix the attachment on the smaller truss? Also could you show a few WIP shots of the parts I suggested two comments ago? -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
I really love this mod; Ive already downloaded it and experimented with it, and MY GOD IT IS AWESOME!!!!!!!!!!1!!! Btw since the mods officially released, you could in face change the name of this thread to this since it'd make more sense "Kerbodyne Plus Dev Thread" And I have some more suggestions for you that I've kept for the duration of this month: T404 Docking Port (it has integrated lights for docking in the dark and is hollow so your Kerbonauts can scamper around those vast T404 stations of yours.) X-95 "Colossus" NTR (T404 nuclear thermal rocket, has a nozzle about 3.75m wide and has four integrated metal radiators for dissipating heat) And here's my suggestion for the T404 Data Server's design it'd look like a skeletal, titanic amalgamation of four data storage components and two inside a T404 frame. Yeah I know that sounds kinda far-fetched Also I think the NRAX converter, the ion engines, T404 SAS module, T404 service bay and T404 modular hub are ready to be added in le next update -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
@Bonus Eventus Congrats on the official release of this mod! But there are a few parts missing; The 3.75m ion engine The T404 service module T404 SAS module T404 hollow hub And the NRAX reactor -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
@Bonus Eventus I just need to check if there's any progress on this mod. Also, here's a few more suggestions. T404 science laboratory with immense data storage and its own integrated deployable communications dish 2.5m airlock with two individually toggleable doors, one on the inside and one on the outside sort of like the Quest airlock T404 NTR with its own LiquidFuel storage Try and see what u can do with these three, alright? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Siphonophore replied to Ven's topic in KSP1 Mod Development
@Ven Could you fix the angled Vector smoke trail in the next update? Its really annoying and it [REDACTED]s up the immersion and also fix the Science Jr radial attachment issue. Anyway I love this mod and the effort you put into it. Btw can you take a few part suggestions I made for this great mod? 1. A 1.25m airlock with two individually toggleable doors; one on the inside and one on the outside 2. 1.25m Inflatable centrifuge (spins for fun/immersion) 3. 3.75m heavy orbital habitat 4. IVAs for the KerbCan and Kerbal Safety Bubble 5. More monopropellant engines -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
Me too but @Bonus Eventus could you demonstrate it on a Mun habitation lander landing near a Mun base with a bunch of eight Vector engines? -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
Those are soooooo huge Like I said, you could release a beta release pretty soon -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
Looks great man, I so do agree that its animation will look awesome when done. I think you could add lots of pistons to it and some yellow/black stripes on the edges of the pads -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
Oh you're welcome! Btw got any pics of the Leviathan solar panels in-game? (with EVA Kerbal for scale?) Maybe the solar panels could be used on either a titanic space station or a mothership I dont know, but try and see what you can do Also I think the landing legs could have integrated lights for easy landing in dark areas and maybe a huge, HUGE impact tolerance, and I think you COULD make the design of the XL Landing gear look like a mix between the MAV landing legs, Apollo Lunar Module gear and the SpaceX booster landing legs. The giant plasma engines should each have the stock ion engine fx too for better immersion And also did you come up with a description for the Leviathan solar panels and did you pick the name I suggested? I think it's time to release a 1.0.5 beta pre-release. I wanna test out the new parts, and you should also update the KerbalStuff download once it's release. -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
@Bonus Eventus Darn, thats a lot of parts I really hope the T404 Data Server makes it in, it looks like it'd be hugely useful for titanic spaceships. And I think you should definitely abandon the T404 cockpit and centrifuge, they'd take too much time to make. Oh and here's my idea for the XL landing legs, they'd look like they'd take a lot of pressure/impact, and their general appearence would scream "ME GIANT SPACECRAFT! ME STOMPY!" -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
Oh ok! I'm such an idiot So any progress on the T404 porkalike (that means Porkjet-like) inflatable Centrifuge? I also think you could rework that great big cargo bay back at the beginning page into a T404 cargo bay with individual toggleable doors for maximum utility and also I think you could make a giant T404 cupola cockpit too in addition to the flat T404 cockpit EDIT: Could you show me a sample spacecraft with the Leviathan solar panels in-game just to see how big it is plus a Kerbal for scale? -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
SO HUGE AND BEAUTIFUL This mod is making ENORMOUS progress. Btw do you think you could use this name for the solar panel? "Leviathan XXXXL Solar Array Wing" I seriously cant thank you enough for existalizing one of my suggestions for this epic mod. I hope it'll ascend to a huge amounts of download on KerbalStuff or Curseforge I can't wait for the beta release of this mod. Also, what do you mean by blowing up? Expanding or going Kerbal? Maybe you could release it by probaly this weekend or next Tuesday? -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
The slow animation of the solar arrays is actually a very good idea as they're huge and the scale is vital for immersion and here's two more suggestions I thought'd be particularly useful: Again, inflatable Porkjet-style centrifuge (think this: http://i.imgur.com/nbpGH9Y.jpg) T404 Airlock (sort of a mix between ISS's Quest and Kibo) -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
@Bonus Eventus Nice work on that puppy! Maybe you could make the truss into one extra long cube and texture it similar to the ISS truss, and that solar panel could maybe be fairly realistic so maybe it'd be black on one side and golden on the back? I changed my mind about the 3.75m quad nuke engine, there's a quad plasma engine in the mod already, I think you can rework it into a T404 nuclear engine Also any progress on the flat T404 cockpit? I think it could have a periscope at the front for a crewmember to look out of since the view might be a bit restricted -
Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
yay you took my idea! so how are the T404 cockpit and the 3.75m quad nuke engine coming along? -
The KOLOSSUS, an extraplanetary mothership of unfathomable proportions, returns home to Kerbin from a long, years-long rendezvous with Jool and its moons, utilizing the Mun's gravity as a slingshot to help with the trajectory back to Kerbin. (sponsored by my kawaii profile pic ;3)
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After many Kerbonauts were reported dying all over the news, C7 Aerospace strived to make a strong, easy-to-use alternative for a biological Kerbal that was powerful and utterly invincible. After many explosive failures and many rolls of duct tape, the aerospace finished something that was not only light, agile and maneuverable, but carried a full load of scientific equipment onboard, yet no passengers. Lawsuits from the dead Kerbonauts' ghosts are still pending to this very day. BEHOLD... THE FLATFLIER!!!!! My first craft file to be uploaded to the public, this puppy is only 1.5ms tall, yet is so agile you could do a loop-de loop nine billion times, and it even has full scientific equipment, making it ideal for a low-cost career science mission. Powered by three Juno engines and an array of static photovoltaic panels for additional power during the day, you can fly it to the mountains or fly it around the KSC. Whatever you do, DON'T LAND IT IN WATER. YOUR LIFE WILL BECOME HELL IF YOU DO SO. Download it over at KerbalX: http://kerbalx.com/AJTheMighty/Flatflier RECCOMENDED MODS: Environmental Visual Enhancements: http://forum.kerbalspaceprogram.com/index.php?/topic/51142-1051-05-4-dec-3-2015-environmentalvisualenhancements/&page=1 Scatterer: http://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip-scatterer-atmospheric-scattering-v002182-24122015-ocean-shaders-get-them-while-theyre-hot/ Contract Pack: GAP: http://forum.kerbalspaceprogram.com/index.php?/topic/129208-contract-pack-giving-aircraft-a-purpose-gap-10-beta-air-flights-tours-coast-guard-sts-jan-4-2016/ I hope you have fun flying this little beauty as much as I had building it and testing it
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Kerbodyne Plus Development Thread
Siphonophore replied to Bonus Eventus's topic in KSP1 Mod Development
@Bonus Eventus Oh, very nice! But I think you should move it into Command and Control and maybe add like an integrated battery into the T404 SAS module, that might make it more useful As for the inflatable centrifuge I suggested earlier, it could be like Porkjet's inflatable parts and have a size of 2.5m and a radius of 10m when fully deployed. Keep that in mind, alright? MOAR SUGGESTIONS: A 3.75m quad nuclear engine Giant flat T404 cockpit with a 2.5m attachment node at the front, with four windows with toggleable lights and integrated RCS thrusters Huge retractable ISS-like solar arrays Spherical radial LFO tanks T404 service bay -
@Porkjet, any plans for a pre-release? I was curious if you were plannin one for christmas even though Christmas's alreddy passed.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Siphonophore replied to Ven's topic in KSP1 Mod Development
@Ven Im in love with this mod. am super thankful you have created this mod. But if you kindly kept these five suggestions in mind, I'd be glad if these appeared in a future release: 3.75m heavy orbital habitat (carries 10 kerbals) IVA for the Kerbal Safety Bubble (and renaming of it to Inflatable Habitat Module) 2.5m inflatable centrifuge (like that of the Nautilus-X) Inline monopropellant engine (1.25m in diameter and has its own storage of monopropellant) 2.5m ion engine (has BEAUTIFUL custom exhaust) BONUS SUGGESTION: Fixing of the VSR Vector's oddly aligned exhaust