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Scorch93

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Everything posted by Scorch93

  1. Hi, 2015 I announced I make some NOMS. Now after ..."omg"... 3 years I starting to make labels for the squeeze bags. This is one variation. At the moment I'm not happy with it and I think I will change a lot. If you want, tell me your thoughts. Have a nice day. P.S.: If there is some or more intrest I will open a new topic in the Fan Art Section to not disturb this topic. Sorry if I already did.
  2. Hello, I plan to build a control panel. First I want to thank #zitronen for his great work and contribution to spread fun and increasing involvement in KSP, coding and making! Now to my Problem. Everything look promissing but I'm stuck with the CPacked.NavballSASMode (set/get). I'm more or less familiar with arduino coding but I never got in touch with byte editing and stuff like that. I apologize in advance for my incompetence and bad programming. In the first tests I want to switch between SAS Modes 0-10 by pressing two buttons for up and down. Later every mode will get it own butten. I tryed to understand the functions on page 70 for the NAV ball stuff, but I don't get how I get a values from this example or set a mode. So I did something like this in the KSPIODemo16 output.ino in void controls(){... if ((digitalRead(SASMODEUPPIN) == HIGH) && /*(CPacket.NavballSASMode <= 1010) &&*/ (SASPinUpCheck == 0)){ //Reads Pin 3; was to stay under 10 but seems not to be necessary, to sent one button press insteat of spamming CPacket.NavballSASMode ++ ; SASPinUpCheck = 1; } if (digitalRead(SASMODEUPPIN) == LOW){ //After releasing the butten can presst again ones SASPinUpCheck = 0; } if ((digitalRead(SASMODEDOWNPIN) == HIGH) && /*(CPacket.NavballSASMode >= 0) &&*/ (SASPinDownCheck == 0)){ //Reads Pin 4; was to stay over 0 but seems not to be necessary, to sent one button press insteat of spamming CPacket.NavballSASMode --; SASPinDownCheck = 1; } if (digitalRead(SASMODEDOWNPIN) == LOW){ SASPinDownCheck = 0; //After releasing the butten can presst again ones } This kind of work but it switchs the Modes super fast even if there is the SASPinUp/DownCheck that should stop it from happen. The declaration is like that void controls(){ int SASPinUpCheck; int SASPinDownCheck;... Maybe it doesn't work correct because of the Data Type of the NavballSASMode (byte) The Arduino site sayes for Incrementel ++: So the main question is: "How can I edit the bits/bytes correctly and get Data from it?" And second because the byte is split in half can I set the whole byte like a number. Like SAS Mode 5 = Antinormal and Navball Mode 3 = Target means in the byte B00110101 0011 for Navball 3 and 0101 for SAS Mode 5??? And if I want to change the Navball Mode add or subtract 16 if the byte can be seen and treated as number? Thanks for the help! Scorch93 P.S.: Because I can't find suitable joystick, I want to build my own ones. I'm not sure if I should build some with potentiometers or micro switches or a mix.
  3. Uhm hi, I'm planning to make real NUMS packs because my imagination isn't enough and I thought it would be a funny idear. I don't know if the inventor would support this because it could destroy the individual thought what NUMS are, but it's only a fun project and I have to straddle the time till I get the game. After I get it, I think the only sun that I will see is the in the game. So my basic planing is over now. My idea was to have a smal white box with the NUMS Logo on it and on the site a QR-Code to the USILS forum site, with some other informations, like the ones on the tanks. In the box will be two 200ml (7oz) bags. Like the bags you maybe know from kids food which you can squeez, only a little bit bigger. One will be with water and the other with a kind of liquid food. Like a soup. I thought it should be a green soup because of Kerbal reasons. The bags will be both transparent plastic or for the water transparent plastic and for the soup aluminum foil. I'm not sure about that now. Maybe I could put some cookies in it too in welded vacuum bags. First I only want to take cookies in it but I think it would be cooler and more spacey if you have all in sucking bags, even if I know that real astronauts haven't everythink in sucking bags. I'd like to hear your thoughts and a ideas for the soup and/or in general. I keep you up to date.
  4. Hi my name is Oli, I'm from Germany and I'm new here. I don't have the game yet but I hope I will get it soon at my b-day. I can't await to play the game. I even made "KSP Note Paper" to short my waitning time. Should be found in "KSP Fan Works". Waiting...
  5. Hey there, I'm new here and don't even own the game , but my birthday is near and I hope my gf will make it as a gift. I'm so excited that I watch every day videos and make plans what I want to do. And for the time I will own the game I made a "Kerbal Space Program Note Paper" to make calculations, blueprints and sketches. So I want to share that with you and hope you can use and like it! For hints and improvements I'm grateful. >>>>>>>><<<<<<<< >>>>>>>><<<<<<<< >>>>>>>><<<<<<<< Here ist the download link!!! (06.2018) >>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<< https://www.dropbox.com/s/fz6hko5efzfhes3/KSPNotePaper.pdf?dl=0 >>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<
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