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    Bottle Rocketeer

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  1. I installed using CKAN, and I can't see the clouds or city lights.
  2. The decoupler decouples fine, but it continues sticking to the ship.
  3. I use this craft for interplanetary flights. I usually start burning with the 5th stage and switch to the nuclear engines (6th stage) when the 5th stage uses up the fuel. After I changed the size of the Rockomax Decoupler and started using that instead, this problem hasn't occurred. I don't think anything is blocking the stage. The funny thing is that the stage becomes a separate ship that I can switch to but it sticks to the fuel tank in stage 6. Sometimes it comes of if I time warp. If it does that it usually blows up my 6th stage. I am using a few mods. Sorry if this is a dumb question, but how do I attach the craft file?
  4. I like using MechJeb, but it is really fun when I do something on my own. I think the problem-solving is part of playing KSP. However, after many successful launches getting into Kerbin orbit becomes tedious. That is when I use MechJeb. I certainly agree with radializing, and never forgetting power. Many a kerbal has died because the ship ran out of power.
  5. I have had a problem where the TR-38 does not always detach when I decouple it. Has anyone else had this problem or knows how to fix it? The workaround I am using now involves re-sizing the Rockomax Brand Decoupler. It is fine now, but I like the texture of the TR-38.
  6. That's very helpful because I just kept on clicking random areas where it said to edit my avatar.
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