I wanted to try my hand at a Jool 5 Mission and I decided to try the challenge. I must have spent a good 12 to 15 hours planning, designing, assembling what I would describe as my best ship ever. But in the end, this mission is a bust. I want to share my experience and get some comments and recommendations so I can try again latter and learn something from this failure. Some notes before we begin. -I did respect the challenge's rules on mod. However, I used Hyperedit to test out my SSTO on Laythe before using the design for the mission. One mistake I realized while fueling the orbital craft is that I hadn't removed the mod. That is why you can see the icon in the early pictures. -Refueling the ship was becoming ridiculous. Being fairly certain I had disqualified myself due to the presence of Hyperedit, I used it to refuel then promptly removed the mod. -I wanted to try and make something different than the usual nuclear engine we see for most of these missions. My ship ended up weighing almost 5K tons. Changing its orientation was excruciatingly slow and the part count made the whole experience an exercise in patience. -According to Steam, I have played nearly 700 hours of this game. I love this game and I have learned a lot since I started, but I still have a lot to learn. I can and have done pretty much everything that can be done within the Kerbin SOI but when it it comes to interplanetary travel, I feel I have a lot to learn still. -Ultimately, my goal was to beat Nefrums's science score. So, first off, pictures and explanation of how I designed and planned to use the ship. And now pictures of the failed mission. It was my first time documenting a mission. Appologies if the pictures don’t make sense.